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authorBlockMen <nmuelll@web.de>2014-01-08 13:47:53 +0100
committerBlockMen <nmuelll@web.de>2014-04-12 17:44:15 +0200
commita1db9242ec491efdee70a7184aa61e861b17595a (patch)
tree04bdd2302f8b3c4285ddb8f5ba669f7adc6bf4b9 /src/camera.h
parente149d1ad9a623b9f8ca597839f7b850841c54781 (diff)
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Add third person view
Diffstat (limited to 'src/camera.h')
-rw-r--r--src/camera.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/camera.h b/src/camera.h
index df40e3b9f..645b9355d 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -27,6 +27,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h"
#include <ICameraSceneNode.h>
+#include "client.h"
+
class LocalPlayer;
struct MapDrawControl;
class IGameDef;
@@ -113,7 +115,8 @@ public:
// Update the camera from the local player's position.
// busytime is used to adjust the viewing range.
void update(LocalPlayer* player, f32 frametime, f32 busytime,
- v2u32 screensize, f32 tool_reload_ratio);
+ v2u32 screensize, f32 tool_reload_ratio,
+ int current_camera_mode, ClientEnvironment &c_env);
// Render distance feedback loop
void updateViewingRange(f32 frametime_in, f32 busytime_in);