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authorBlockMen <nmuelll@web.de>2014-04-11 15:32:46 +0200
committerBlockMen <nmuelll@web.de>2014-04-12 17:44:20 +0200
commitc0ab09af747fc431dfb459ede30788cb9cd1c56b (patch)
tree7355b0b349a6d188e6066c00c3b3ef9b0a76f33e /src/camera.h
parenta1db9242ec491efdee70a7184aa61e861b17595a (diff)
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Add player:set_eye_offset() by @MirceaKitsune and clean up
Diffstat (limited to 'src/camera.h')
-rw-r--r--src/camera.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/camera.h b/src/camera.h
index 645b9355d..82c8d4be3 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -33,6 +33,8 @@ class LocalPlayer;
struct MapDrawControl;
class IGameDef;
+enum CameraModes {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT};
+
/*
Client camera class, manages the player and camera scene nodes, the viewing distance
and performs view bobbing etc. It also displays the wielded tool in front of the