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authorkwolekr <kwolekr@minetest.net>2013-04-21 00:11:05 -0400
committerkwolekr <kwolekr@minetest.net>2013-04-21 01:06:19 -0400
commit03868ff8e1bcdcc831b8bd845b8ea7961f7ea1c8 (patch)
tree67281ed9594f171b47fe9ae3aeaa71f7332c9a3c /src/cavegen.h
parent527deb947ca992d2b0533db02eddf38e8150960b (diff)
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Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapgen V7
Diffstat (limited to 'src/cavegen.h')
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diff --git a/src/cavegen.h b/src/cavegen.h
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+/*
+Minetest
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef CAVEGEN_HEADER
+#define CAVEGEN_HEADER
+
+#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
+
+class CaveV6 {
+public:
+ ManualMapVoxelManipulator *vm;
+
+ s16 min_tunnel_diameter;
+ s16 max_tunnel_diameter;
+ u16 tunnel_routepoints;
+ int dswitchint;
+ int part_max_length_rs;
+
+ bool large_cave;
+ bool large_cave_is_flat;
+ bool flooded;
+
+ s16 max_stone_y;
+ v3s16 node_min;
+ v3s16 node_max;
+
+ v3f orp; //original point
+ v3s16 of;
+ v3s16 ar; // allowed route area
+ s16 rs; // radius size
+ v3f main_direction;
+
+ s16 route_y_min;
+ s16 route_y_max;
+
+ PseudoRandom *ps;
+ PseudoRandom *ps2;
+
+ content_t c_water_source;
+ content_t c_lava_source;
+
+ int water_level;
+
+ CaveV6() {}
+ CaveV6(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave,
+ content_t c_water, content_t c_lava);
+ void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
+ void makeTunnel(bool dirswitch);
+ void carveRoute(v3f vec, float f, bool randomize_xz);
+};
+
+#endif