summaryrefslogtreecommitdiff
path: root/src/cavegen.h
diff options
context:
space:
mode:
authorkwolekr <kwolekr@minetest.net>2016-05-19 03:40:22 -0400
committerkwolekr <kwolekr@minetest.net>2016-05-27 23:23:58 -0400
commit548d99bb456931192609e8c6fa1eb4c80679af42 (patch)
treeaff02ee1128c33c06212ddd353a5b26778213991 /src/cavegen.h
parent6151f7bc4b32c2576035bd3381bd81ae287c57eb (diff)
downloadminetest-548d99bb456931192609e8c6fa1eb4c80679af42.tar.gz
minetest-548d99bb456931192609e8c6fa1eb4c80679af42.tar.bz2
minetest-548d99bb456931192609e8c6fa1eb4c80679af42.zip
Cavegen: Move V5-style caves to CavesNoiseIntersection
Diffstat (limited to 'src/cavegen.h')
-rw-r--r--src/cavegen.h37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/cavegen.h b/src/cavegen.h
index 68e0c8bc5..da0894635 100644
--- a/src/cavegen.h
+++ b/src/cavegen.h
@@ -26,6 +26,43 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class GenerateNotifier;
/*
+ CavesNoiseIntersection is a cave digging algorithm that carves smooth,
+ web-like, continuous tunnels at points where the density of the intersection
+ between two separate 3d noises is above a certain value. This value,
+ cave_width, can be modified to set the effective width of these tunnels.
+
+ This algorithm is relatively heavyweight, taking ~80ms to generate an
+ 80x80x80 chunk of map on a modern processor. Use sparingly!
+
+ TODO(hmmmm): Remove dependency on biomes
+ TODO(hmmmm): Find alternative to overgeneration as solution for sunlight issue
+*/
+class CavesNoiseIntersection {
+public:
+ CavesNoiseIntersection(INodeDefManager *nodedef, BiomeManager *biomemgr,
+ v3s16 chunksize, NoiseParams *np_cave1, NoiseParams *np_cave2,
+ int seed, float cave_width);
+ ~CavesNoiseIntersection();
+
+ void generateCaves(MMVManip *vm, v3s16 nmin, v3s16 nmax, u8 *biomemap);
+
+private:
+ INodeDefManager *m_ndef;
+ BiomeManager *m_bmgr;
+
+ // configurable parameters
+ v3s16 m_csize;
+ float m_cave_width;
+
+ // intermediate state variables
+ u16 m_ystride;
+ u16 m_zstride_1d;
+
+ Noise *noise_cave1;
+ Noise *noise_cave2;
+};
+
+/*
CavesRandomWalk is an implementation of a cave-digging algorithm that
operates on the principle of a "random walk" to approximate the stochiastic
activity of cavern development.