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authorLoic Blot <loic.blot@unix-experience.fr>2015-03-22 20:09:44 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-03-22 20:47:07 +0100
commit0e5e49736c0a5fa29bca257bafc02d7c7a7171c9 (patch)
tree87d7e19f8082099f2570d8094ba75167cf5a7f35 /src/client.cpp
parentd6638b4300b091275fa25c43eaee42cd6d13effe (diff)
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Protect Player::hud from concurrent modifications
Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
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