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author | Lars Hofhansl <larsh@apache.org> | 2017-12-04 22:25:09 -0800 |
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committer | Lars Hofhansl <larsh@apache.org> | 2017-12-04 22:29:11 -0800 |
commit | fd9f195fcc2e4e592dbad3290876486eb08318b2 (patch) | |
tree | 5e8df8c8057e1a268f700541f8efdf2e4174a2ce /src/client.cpp | |
parent | f470cb7270560a26afff0a0eadfc69070236c109 (diff) | |
download | minetest-fd9f195fcc2e4e592dbad3290876486eb08318b2.tar.gz minetest-fd9f195fcc2e4e592dbad3290876486eb08318b2.tar.bz2 minetest-fd9f195fcc2e4e592dbad3290876486eb08318b2.zip |
Use Irrlicht's mesh cache for animated meshes.
Fixes #6676.
Allow animated meshes to be cached in Irrlicht's builtin mesh cache.
Use Material.EmmissiveColor instead of manipulating the mesh' vertex colors.
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/client.cpp b/src/client.cpp index 1a6a87487..2d1572d8e 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1836,7 +1836,7 @@ ParticleManager* Client::getParticleManager() return &m_particle_manager; } -scene::IAnimatedMesh* Client::getMesh(const std::string &filename) +scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache) { StringMap::const_iterator it = m_mesh_data.find(filename); if (it == m_mesh_data.end()) { @@ -1855,10 +1855,9 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename) scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile); rfile->drop(); - // NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch - // of uniquely named instances and re-use them mesh->grab(); - RenderingEngine::get_mesh_cache()->removeMesh(mesh); + if (!cache) + RenderingEngine::get_mesh_cache()->removeMesh(mesh); return mesh; } |