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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-04-23 14:35:08 +0200
committerGitHub <noreply@github.com>2017-04-23 14:35:08 +0200
commit29ab20c27229672c24a7699afbcd54caad903331 (patch)
treee42e7ea35f54b1439055abc500191eb29baa6355 /src/client.cpp
parentdda171d2925e20efc00c78bcb45cf595fd986da9 (diff)
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Player data to Database (#5475)
* Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client.cpp b/src/client.cpp
index ce42d025e..94c808a57 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -770,7 +770,7 @@ void Client::initLocalMapSaving(const Address &address,
fs::CreateAllDirs(world_path);
- m_localdb = new Database_SQLite3(world_path);
+ m_localdb = new MapDatabaseSQLite3(world_path);
m_localdb->beginSave();
actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
}