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author | khonkhortisan <khonkhortisan@gmail.com> | 2013-04-22 11:35:10 -0700 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2014-01-13 17:34:56 -0500 |
commit | 2b1eff772524fca8249fd64028e5cbfeabc127a0 (patch) | |
tree | f7d1a231de13db304a2ea1fb945e41b08b38f0f1 /src/client.cpp | |
parent | a4c5f10ecf4fd49cfbf73580b00c0b4f12ee40cf (diff) | |
download | minetest-2b1eff772524fca8249fd64028e5cbfeabc127a0.tar.gz minetest-2b1eff772524fca8249fd64028e5cbfeabc127a0.tar.bz2 minetest-2b1eff772524fca8249fd64028e5cbfeabc127a0.zip |
Allow vertical axis particle rotation constraint
Use tables for adding particles, deprecate former way.
separate particles(pawner) definition, add default values, work with no
arguments
Diffstat (limited to 'src/client.cpp')
-rw-r--r-- | src/client.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/client.cpp b/src/client.cpp index 1c7ecf3f3..b2709b6f0 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1844,6 +1844,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) float size = readF1000(is); bool collisiondetection = readU8(is); std::string texture = deSerializeLongString(is); + bool vertical = false; + try { + vertical = readU8(is); + } catch (...) {} ClientEvent event; event.type = CE_SPAWN_PARTICLE; @@ -1855,6 +1859,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) event.spawn_particle.size = size; event.spawn_particle.collisiondetection = collisiondetection; + event.spawn_particle.vertical = vertical; event.spawn_particle.texture = new std::string(texture); m_client_event_queue.push_back(event); @@ -1879,6 +1884,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) bool collisiondetection = readU8(is); std::string texture = deSerializeLongString(is); u32 id = readU32(is); + bool vertical = false; + try { + vertical = readU8(is); + } catch (...) {} ClientEvent event; event.type = CE_ADD_PARTICLESPAWNER; @@ -1897,6 +1906,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) event.add_particlespawner.minsize = minsize; event.add_particlespawner.maxsize = maxsize; event.add_particlespawner.collisiondetection = collisiondetection; + event.add_particlespawner.vertical = vertical; event.add_particlespawner.texture = new std::string(texture); event.add_particlespawner.id = id; |