summaryrefslogtreecommitdiff
path: root/src/client.cpp
diff options
context:
space:
mode:
authorLoïc Blot <nerzhul@users.noreply.github.com>2017-04-29 17:25:25 +0200
committerGitHub <noreply@github.com>2017-04-29 17:25:25 +0200
commit3db66b453152c3610b858aa1650e1ab3f545a430 (patch)
treed1d625c50f8c350ff1f52b7ed446bd0ed2ea4e6b /src/client.cpp
parentf727f54192644f6427ac1b2c86df8c64c7c5fdf0 (diff)
downloadminetest-3db66b453152c3610b858aa1650e1ab3f545a430.tar.gz
minetest-3db66b453152c3610b858aa1650e1ab3f545a430.tar.bz2
minetest-3db66b453152c3610b858aa1650e1ab3f545a430.zip
Client & ClientEnvirnment: don't create fake events (#5676)
Instead of create fake events on the stack on each loop call (Game::run), verify is queue is empty or not and handle event directly if there is. This prevents fake ClientEvent creation & memory allocations Same fix is also applied on ClientEnvironment, & rename getClientEvent to getClientEnvEvent to match ClientEnvEvent object
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp33
1 files changed, 14 insertions, 19 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 48ebd2f2c..3c5a70f21 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -411,16 +411,14 @@ void Client::step(float dtime)
/*
Get events
*/
- for(;;) {
- ClientEnvEvent event = m_env.getClientEvent();
- if(event.type == CEE_NONE) {
- break;
- }
- else if(event.type == CEE_PLAYER_DAMAGE) {
- if(m_ignore_damage_timer <= 0) {
- u8 damage = event.player_damage.amount;
+ while (m_env.hasClientEnvEvents()) {
+ ClientEnvEvent envEvent = m_env.getClientEnvEvent();
+
+ if (envEvent.type == CEE_PLAYER_DAMAGE) {
+ if (m_ignore_damage_timer <= 0) {
+ u8 damage = envEvent.player_damage.amount;
- if(event.player_damage.send_to_server)
+ if (envEvent.player_damage.send_to_server)
sendDamage(damage);
// Add to ClientEvent queue
@@ -431,8 +429,8 @@ void Client::step(float dtime)
}
}
// Protocol v29 or greater obsoleted this event
- else if (event.type == CEE_PLAYER_BREATH && m_proto_ver < 29) {
- u16 breath = event.player_breath.amount;
+ else if (envEvent.type == CEE_PLAYER_BREATH && m_proto_ver < 29) {
+ u16 breath = envEvent.player_breath.amount;
sendBreath(breath);
}
}
@@ -1596,14 +1594,11 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
ClientEvent Client::getClientEvent()
{
- ClientEvent event;
- if (m_client_event_queue.empty()) {
- event.type = CE_NONE;
- }
- else {
- event = m_client_event_queue.front();
- m_client_event_queue.pop();
- }
+ FATAL_ERROR_IF(m_client_event_queue.empty(),
+ "Cannot getClientEvent, queue is empty.");
+
+ ClientEvent event = m_client_event_queue.front();
+ m_client_event_queue.pop();
return event;
}