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authorkwolekr <kwolekr@minetest.net>2015-04-16 04:12:26 -0400
committerkwolekr <kwolekr@minetest.net>2015-04-16 16:27:05 -0400
commit479f38973e13680d6a39d9c2a7f29fd330b67d41 (patch)
treec6719cf37bfbc44f98cc33b9b2693542b8fdd8cc /src/client.cpp
parent0c634a97197d50f2ca58825f1b215d0407397ac6 (diff)
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Schematics: Refactor NodeResolver and add NodeResolveMethod
NodeResolver name lists now belong to the NodeResolver object instead of the associated NodeDefManager. In addition to minimizing unnecessary abstraction and overhead, this move permits NodeResolvers to look up nodes that they had previously set pending for resolution. So far, this functionality has been used in the case of schematics for serialization/deserialization.
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 8a018de28..99ef3c7e1 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -388,7 +388,7 @@ void Client::step(float dtime)
if(counter <= 0.0) {
counter = 2.0;
- Player *myplayer = m_env.getLocalPlayer();
+ Player *myplayer = m_env.getLocalPlayer();
FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
// Send TOSERVER_INIT_LEGACY
@@ -1631,7 +1631,7 @@ void Client::afterContentReceived(IrrlichtDevice *device)
draw_load_screen(text, device, guienv, 0, 72);
m_nodedef->updateAliases(m_itemdef);
m_nodedef->setNodeRegistrationStatus(true);
- m_nodedef->runNodeResolverCallbacks();
+ m_nodedef->runNodeResolveCallbacks();
delete[] text;
// Update node textures and assign shaders to each tile