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authorKahrl <kahrl@gmx.net>2013-06-24 04:17:50 +0200
committerKahrl <kahrl@gmx.net>2013-07-02 03:03:10 +0200
commit8161ab573fd6f8a45b3986278ce7fc1596140526 (patch)
tree0aea4fce4e14e035b386ee773e8abd68bc51bea6 /src/client.cpp
parentcaf0b67e47fd4c6b2a2bc61c36010e2adf9db388 (diff)
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Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/client.cpp b/src/client.cpp
index c82d9b050..5e682aaa3 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -320,12 +320,6 @@ Client::Client(
m_playerpos_send_timer = 0.0;
m_ignore_damage_timer = 0.0;
- // Build main texture atlas, now that the GameDef exists (that is, us)
- if(g_settings->getBool("enable_texture_atlas"))
- m_tsrc->buildMainAtlas(this);
- else
- infostream<<"Not building texture atlas."<<std::endl;
-
/*
Add local player
*/
@@ -2855,11 +2849,6 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
infostream<<"- Rebuilding images and textures"<<std::endl;
m_tsrc->rebuildImagesAndTextures();
- // Update texture atlas
- infostream<<"- Updating texture atlas"<<std::endl;
- if(g_settings->getBool("enable_texture_atlas"))
- m_tsrc->buildMainAtlas(this);
-
// Rebuild shaders
m_shsrc->rebuildShaders();