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authorPerttu Ahola <celeron55@gmail.com>2011-02-21 00:45:14 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-21 00:45:14 +0200
commitc57637b4c39319e0c0d5d80d0ae2884aec66d691 (patch)
tree72ba35937c701ec32d07bba3b6dde6fb2a9f2bc0 /src/client.cpp
parentf5ff378dd02431cdcf658b210509b170ea2135d1 (diff)
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Temporary commit; lots of test code and stuff
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp158
1 files changed, 114 insertions, 44 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 21c911ec6..4ad1f1226 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -56,10 +56,12 @@ Client::Client(
const char *playername,
MapDrawControl &control):
m_thread(this),
- m_env(new ClientMap(this, control,
+ m_env(
+ new ClientMap(this, control,
device->getSceneManager()->getRootSceneNode(),
device->getSceneManager(), 666),
- dout_client),
+ device->getSceneManager()
+ ),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_device(device),
camera_position(0,0,0),
@@ -82,20 +84,25 @@ Client::Client(
m_step_dtime_mutex.Init();
m_thread.Start();
-
+
+ /*
+ Add local player
+ */
{
JMutexAutoLock envlock(m_env_mutex);
- //m_env.getMap().StartUpdater();
Player *player = new LocalPlayer();
player->updateName(playername);
- /*f32 y = BS*2 + BS*20;
- player->setPosition(v3f(0, y, 0));*/
- //player->setPosition(v3f(0, y, 30900*BS)); // DEBUG
m_env.addPlayer(player);
}
+
+ // Add some active objects for testing
+ /*{
+ ClientActiveObject *obj = new TestCAO(0, v3f(0, 10*BS, 0));
+ m_env.addActiveObject(obj);
+ }*/
}
Client::~Client()
@@ -493,7 +500,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
v3s16 playerpos_s16(0, BS*2+BS*20, 0);
if(datasize >= 2+1+6)
playerpos_s16 = readV3S16(&data[2+1]);
- v3f playerpos_f = intToFloat(playerpos_s16) - v3f(0, BS/2, 0);
+ v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
{ //envlock
JMutexAutoLock envlock(m_env_mutex);
@@ -1037,6 +1044,99 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
m_chat_queue.push_back(message);
}
+ else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
+ {
+ /*
+ u16 command
+ u16 count of removed objects
+ for all removed objects {
+ u16 id
+ }
+ u16 count of added objects
+ for all added objects {
+ u16 id
+ u8 type
+ }
+ */
+
+ char buf[6];
+ // Get all data except the command number
+ std::string datastring((char*)&data[2], datasize-2);
+ // Throw them in an istringstream
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ // Read stuff
+
+ // Read removed objects
+ is.read(buf, 2);
+ u16 removed_count = readU16((u8*)buf);
+ for(u16 i=0; i<removed_count; i++)
+ {
+ is.read(buf, 2);
+ u16 id = readU16((u8*)buf);
+ // Remove it
+ {
+ JMutexAutoLock envlock(m_env_mutex);
+ m_env.removeActiveObject(id);
+ }
+ }
+
+ // Read added objects
+ is.read(buf, 2);
+ u16 added_count = readU16((u8*)buf);
+ for(u16 i=0; i<added_count; i++)
+ {
+ is.read(buf, 2);
+ u16 id = readU16((u8*)buf);
+ is.read(buf, 1);
+ u8 type = readU8((u8*)buf);
+ // Add it
+ {
+ JMutexAutoLock envlock(m_env_mutex);
+ m_env.addActiveObject(id, type);
+ }
+ }
+ }
+ else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
+ {
+ /*
+ u16 command
+ for all objects
+ {
+ u16 id
+ u16 message length
+ string message
+ }
+ */
+ char buf[6];
+ // Get all data except the command number
+ std::string datastring((char*)&data[2], datasize-2);
+ // Throw them in an istringstream
+ std::istringstream is(datastring, std::ios_base::binary);
+
+ while(is.eof() == false)
+ {
+ // Read stuff
+ is.read(buf, 2);
+ u16 id = readU16((u8*)buf);
+ if(is.eof())
+ break;
+ is.read(buf, 2);
+ u16 message_size = readU16((u8*)buf);
+ std::string message;
+ message.reserve(message_size);
+ for(u16 i=0; i<message_size; i++)
+ {
+ is.read(buf, 1);
+ message.append(buf, 1);
+ }
+ // Pass on to the environment
+ {
+ JMutexAutoLock envlock(m_env_mutex);
+ m_env.processActiveObjectMessage(id, message);
+ }
+ }
+ }
// Default to queueing it (for slow commands)
else
{
@@ -1197,7 +1297,7 @@ bool Client::AsyncProcessPacket()
main thread, from which is will want to retrieve textures.
*/
- m_env.getMap().updateMeshes(block->getPos(), getDayNightRatio());
+ m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
}
else
{
@@ -1464,7 +1564,7 @@ void Client::removeNode(v3s16 p)
i.atEnd() == false; i++)
{
v3s16 p = i.getNode()->getKey();
- m_env.getMap().updateMeshes(p, m_env.getDayNightRatio());
+ m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
}
}
@@ -1486,7 +1586,7 @@ void Client::addNode(v3s16 p, MapNode n)
i.atEnd() == false; i++)
{
v3s16 p = i.getNode()->getKey();
- m_env.getMap().updateMeshes(p, m_env.getDayNightRatio());
+ m_env.getClientMap().updateMeshes(p, m_env.getDayNightRatio());
}
}
@@ -1503,36 +1603,6 @@ MapNode Client::getNode(v3s16 p)
return m_env.getMap().getNode(p);
}
-/*void Client::getNode(v3s16 p, MapNode n)
-{
- JMutexAutoLock envlock(m_env_mutex);
- m_env.getMap().setNode(p, n);
-}*/
-
-/*f32 Client::getGroundHeight(v2s16 p)
-{
- JMutexAutoLock envlock(m_env_mutex);
- return m_env.getMap().getGroundHeight(p);
-}*/
-
-/*bool Client::isNodeUnderground(v3s16 p)
-{
- JMutexAutoLock envlock(m_env_mutex);
- return m_env.getMap().isNodeUnderground(p);
-}*/
-
-/*Player * Client::getLocalPlayer()
-{
- JMutexAutoLock envlock(m_env_mutex);
- return m_env.getLocalPlayer();
-}*/
-
-/*core::list<Player*> Client::getPlayers()
-{
- JMutexAutoLock envlock(m_env_mutex);
- return m_env.getPlayers();
-}*/
-
v3f Client::getPlayerPosition()
{
JMutexAutoLock envlock(m_env_mutex);
@@ -1597,7 +1667,7 @@ MapBlockObject * Client::getSelectedObject(
// Calculate from_pos relative to block
v3s16 block_pos_i_on_map = block->getPosRelative();
- v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map);
+ v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map, BS);
v3f from_pos_f_on_block = from_pos_f_on_map - block_pos_f_on_map;
block->getObjects(from_pos_f_on_block, max_d, objects);
@@ -1617,7 +1687,7 @@ MapBlockObject * Client::getSelectedObject(
// Calculate shootline relative to block
v3s16 block_pos_i_on_map = block->getPosRelative();
- v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map);
+ v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map, BS);
core::line3d<f32> shootline_on_block(
shootline_on_map.start - block_pos_f_on_map,
shootline_on_map.end - block_pos_f_on_map
@@ -1672,7 +1742,7 @@ u32 Client::getDayNightRatio()
v3f playerpos = player->getPosition();
v3f playerspeed = player->getSpeed();
- v3s16 center_nodepos = floatToInt(playerpos);
+ v3s16 center_nodepos = floatToInt(playerpos, BS);
v3s16 center = getNodeBlockPos(center_nodepos);
u32 counter = 0;