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authorPerttu Ahola <celeron55@gmail.com>2011-04-04 15:13:19 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-04-04 15:13:19 +0300
commit4a92df6ff021f1bfa645f97fd551c648d1ef8e3b (patch)
tree6a1d12a56a2a57dbd84e3e660241916f3e1a2fe0 /src/client.h
parent9e683fff50ba4fef407613adf8407b31adca4596 (diff)
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Chests work now!
Diffstat (limited to 'src/client.h')
-rw-r--r--src/client.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/client.h b/src/client.h
index fdb98d28d..611116d45 100644
--- a/src/client.h
+++ b/src/client.h
@@ -224,7 +224,7 @@ struct IncomingPacket
};
#endif
-class Client : public con::PeerHandler
+class Client : public con::PeerHandler, public InventoryManager
{
public:
/*
@@ -303,6 +303,11 @@ public:
// Copies the inventory of the local player to parameter
void getLocalInventory(Inventory &dst);
+ InventoryContext *getInventoryContext();
+
+ Inventory* getInventory(InventoryContext *c, std::string id);
+ void inventoryAction(InventoryAction *a);
+
// Gets closest object pointed by the shootline
// Returns NULL if not found
MapBlockObject * getSelectedObject(
@@ -438,6 +443,8 @@ private:
// The seed returned by the server in TOCLIENT_INIT is stored here
u64 m_map_seed;
+
+ InventoryContext m_inventory_context;
};
#endif // !SERVER