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authorred-001 <red-001@outlook.ie>2018-01-20 13:09:58 +0000
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-01-20 14:09:58 +0100
commit9649e4721467dab348011633c814a63a184bd018 (patch)
treeb5c381d8b597406aa21889a1c40c2689adaa39a9 /src/client.h
parentd45e5da8ca808e552123bcd94e76b0b435a6ea79 (diff)
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[CSM] Add basic HUD manipulation. (#6067)
* [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
Diffstat (limited to 'src/client.h')
-rw-r--r--src/client.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/client.h b/src/client.h
index 11f27e9bd..caa3a7b73 100644
--- a/src/client.h
+++ b/src/client.h
@@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "inventorymanager.h"
#include "localplayer.h"
-#include "hud.h"
+#include "client/hud.h"
#include "particles.h"
#include "mapnode.h"
#include "tileanimation.h"
@@ -554,6 +554,10 @@ private:
// And relations to objects
std::unordered_map<int, u16> m_sounds_to_objects;
+ // HUD
+ // Mapping from server hud ids to internal hud ids
+ std::unordered_map<u32, u32> m_hud_server_to_client;
+
// Privileges
std::unordered_set<std::string> m_privileges;