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author | Giuseppe Bilotta <giuseppe.bilotta@gmail.com> | 2011-08-10 08:06:30 +0200 |
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committer | Giuseppe Bilotta <giuseppe.bilotta@gmail.com> | 2011-08-11 15:22:35 +0200 |
commit | b318e82356c185b54ef4cd404704422ea24fa277 (patch) | |
tree | 08ef9ba8115ebb97ffebbb035b75e3c3feb42a04 /src/client.h | |
parent | 98fa00db12b4658f6bce61f0a2c03c69b963f8f2 (diff) | |
download | minetest-b318e82356c185b54ef4cd404704422ea24fa277.tar.gz minetest-b318e82356c185b54ef4cd404704422ea24fa277.tar.bz2 minetest-b318e82356c185b54ef4cd404704422ea24fa277.zip |
Refactor player's eye position coding
Collect the player's eye position coding in a Player method, and
use it in client to pass the eye position information to the game.
Diffstat (limited to 'src/client.h')
-rw-r--r-- | src/client.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/client.h b/src/client.h index 0150b687e..1c71b2c2c 100644 --- a/src/client.h +++ b/src/client.h @@ -206,7 +206,9 @@ public: // Wrapper to Map NodeMetadata* getNodeMetadata(v3s16 p); - v3f getPlayerPosition(); + // Get the player position, and optionally put the + // eye position in *eye_position + v3f getPlayerPosition(v3f *eye_position=NULL); void setPlayerControl(PlayerControl &control); |