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author | Lars Hofhansl <larsh@apache.org> | 2017-12-04 22:25:09 -0800 |
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committer | Lars Hofhansl <larsh@apache.org> | 2017-12-04 22:29:11 -0800 |
commit | fd9f195fcc2e4e592dbad3290876486eb08318b2 (patch) | |
tree | 5e8df8c8057e1a268f700541f8efdf2e4174a2ce /src/client.h | |
parent | f470cb7270560a26afff0a0eadfc69070236c109 (diff) | |
download | minetest-fd9f195fcc2e4e592dbad3290876486eb08318b2.tar.gz minetest-fd9f195fcc2e4e592dbad3290876486eb08318b2.tar.bz2 minetest-fd9f195fcc2e4e592dbad3290876486eb08318b2.zip |
Use Irrlicht's mesh cache for animated meshes.
Fixes #6676.
Allow animated meshes to be cached in Irrlicht's builtin mesh cache.
Use Material.EmmissiveColor instead of manipulating the mesh' vertex colors.
Diffstat (limited to 'src/client.h')
-rw-r--r-- | src/client.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client.h b/src/client.h index 36f564086..d8b56b0b3 100644 --- a/src/client.h +++ b/src/client.h @@ -376,7 +376,7 @@ public: virtual ParticleManager* getParticleManager(); bool checkLocalPrivilege(const std::string &priv) { return checkPrivilege(priv); } - virtual scene::IAnimatedMesh* getMesh(const std::string &filename); + virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false); const std::string* getModFile(const std::string &filename); virtual std::string getModStoragePath() const; |