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author | Novatux <nathanael.courant@laposte.net> | 2014-01-26 11:40:21 +0100 |
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committer | Novatux <nathanael.courant@laposte.net> | 2014-03-04 20:12:10 +0100 |
commit | 062de11b4cff30861dd4e9eb56f131d821f34b51 (patch) | |
tree | 37bdcbacb355abfe1f8091307222e430e58b78d8 /src/client.h | |
parent | 8e15179e7d896851c6f5814fc6524c86b26ce2e3 (diff) | |
download | minetest-062de11b4cff30861dd4e9eb56f131d821f34b51.tar.gz minetest-062de11b4cff30861dd4e9eb56f131d821f34b51.tar.bz2 minetest-062de11b4cff30861dd4e9eb56f131d821f34b51.zip |
Fix rendering glitches when far from the center of the map
Diffstat (limited to 'src/client.h')
-rw-r--r-- | src/client.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/client.h b/src/client.h index 52d285ac4..01cd3a01c 100644 --- a/src/client.h +++ b/src/client.h @@ -119,6 +119,8 @@ public: MutexedQueue<MeshUpdateResult> m_queue_out; IGameDef *m_gamedef; + + v3s16 m_camera_offset; }; enum ClientEventType @@ -406,6 +408,8 @@ public: // Including blocks at appropriate edges void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false); void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false); + + void updateCameraOffset(v3s16 camera_offset){ m_mesh_update_thread.m_camera_offset = camera_offset; } // Get event from queue. CE_NONE is returned if queue is empty. ClientEvent getClientEvent(); |