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authorCraig Robbins <kde.psych@gmail.com>2014-12-07 00:37:37 +1000
committerCraig Robbins <kde.psych@gmail.com>2014-12-07 00:51:01 +1000
commit2b119e1e192ead701e69e261fe94ccb7382dbee7 (patch)
tree19613c0e9baae43b281861ceaa1ecc08b907dba6 /src/client.h
parent2fd14e1bd53918b3c4fcdfbc81294ff8b7afe1fa (diff)
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Performance of main client loop up to 2x faster In places, up to 3 times faster
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
Diffstat (limited to 'src/client.h')
-rw-r--r--src/client.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/client.h b/src/client.h
index b91f12b53..9f36a257f 100644
--- a/src/client.h
+++ b/src/client.h
@@ -562,6 +562,9 @@ private:
// Used for saving server map to disk client-side
Database *localdb;
Server *localserver;
+
+ // TODO: Add callback to update this when g_settings changes
+ bool m_cache_smooth_lighting;
};
#endif // !CLIENT_HEADER