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authorPerttu Ahola <celeron55@gmail.com>2010-11-27 01:02:21 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-11-27 01:02:21 +0200
commit4e249fb3fbf75f0359758760d88e22aa5b14533c (patch)
tree323087d05efbd2ace27b316d4f017cf812a31992 /src/client.h
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diff --git a/src/client.h b/src/client.h
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+#ifndef CLIENT_HEADER
+#define CLIENT_HEADER
+
+#include "connection.h"
+#include "environment.h"
+#include "common_irrlicht.h"
+#include "jmutex.h"
+#include <ostream>
+
+class ClientNotReadyException : public BaseException
+{
+public:
+ ClientNotReadyException(const char *s):
+ BaseException(s)
+ {}
+};
+
+class Client;
+
+class ClientUpdateThread : public JThread
+{
+ bool run;
+ JMutex run_mutex;
+
+ Client *m_client;
+
+public:
+
+ ClientUpdateThread(Client *client) : JThread(), run(true), m_client(client)
+ {
+ run_mutex.Init();
+ }
+
+ void * Thread();
+
+ bool getRun()
+ {
+ run_mutex.Lock();
+ bool run_cached = run;
+ run_mutex.Unlock();
+ return run_cached;
+ }
+ void setRun(bool a_run)
+ {
+ run_mutex.Lock();
+ run = a_run;
+ run_mutex.Unlock();
+ }
+};
+
+struct IncomingPacket
+{
+ IncomingPacket()
+ {
+ m_data = NULL;
+ m_datalen = 0;
+ m_refcount = NULL;
+ }
+ IncomingPacket(const IncomingPacket &a)
+ {
+ m_data = a.m_data;
+ m_datalen = a.m_datalen;
+ m_refcount = a.m_refcount;
+ if(m_refcount != NULL)
+ (*m_refcount)++;
+ }
+ IncomingPacket(u8 *data, u32 datalen)
+ {
+ m_data = new u8[datalen];
+ memcpy(m_data, data, datalen);
+ m_datalen = datalen;
+ m_refcount = new s32(1);
+ }
+ ~IncomingPacket()
+ {
+ if(m_refcount != NULL){
+ assert(*m_refcount > 0);
+ (*m_refcount)--;
+ if(*m_refcount == 0){
+ if(m_data != NULL)
+ delete[] m_data;
+ }
+ }
+ }
+ /*IncomingPacket & operator=(IncomingPacket a)
+ {
+ m_data = a.m_data;
+ m_datalen = a.m_datalen;
+ m_refcount = a.m_refcount;
+ (*m_refcount)++;
+ return *this;
+ }*/
+ u8 *m_data;
+ u32 m_datalen;
+ s32 *m_refcount;
+};
+
+class LazyMeshUpdater
+{
+public:
+ LazyMeshUpdater(Environment *env)
+ {
+ m_env = env;
+ }
+ ~LazyMeshUpdater()
+ {
+ /*
+ TODO: This could be optimized. It will currently
+ double-update some blocks.
+ */
+ for(core::map<v3s16, bool>::Iterator
+ i = m_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ v3s16 p = i.getNode()->getKey();
+ m_env->getMap().updateMeshes(p);
+ }
+ m_blocks.clear();
+ }
+ void add(v3s16 p)
+ {
+ m_blocks.insert(p, true);
+ }
+private:
+ Environment *m_env;
+ core::map<v3s16, bool> m_blocks;
+};
+
+class Client : public con::PeerHandler
+{
+public:
+ /*
+ NOTE: Every public method should be thread-safe
+ */
+ Client(IrrlichtDevice *device, video::SMaterial *materials,
+ float delete_unused_sectors_timeout,
+ const char *playername);
+ ~Client();
+ /*
+ The name of the local player should already be set when
+ calling this, as it is sent in the initialization.
+ */
+ void connect(Address address);
+ /*
+ returns true when
+ m_con.Connected() == true
+ AND m_server_ser_ver != SER_FMT_VER_INVALID
+ throws con::PeerNotFoundException if connection has been deleted,
+ eg. timed out.
+ */
+ bool connectedAndInitialized();
+ /*
+ Stuff that references the environment is valid only as
+ long as this is not called. (eg. Players)
+ If this throws a PeerNotFoundException, the connection has
+ timed out.
+ */
+ void step(float dtime);
+
+ // Called from updater thread
+ // Returns dtime
+ float asyncStep();
+
+ void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
+ // Returns true if something was received
+ bool AsyncProcessPacket(LazyMeshUpdater &mesh_updater);
+ bool AsyncProcessData();
+ void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
+
+ //TODO: Remove
+ bool isFetchingBlocks();
+
+ // Pops out a packet from the packet queue
+ IncomingPacket getPacket();
+
+ /*void removeNode(v3s16 nodepos);
+ void addNodeFromInventory(v3s16 nodepos, u16 i);*/
+ void clickGround(u8 button, v3s16 nodepos_undersurface,
+ v3s16 nodepos_oversurface, u16 item);
+ void clickObject(u8 button, v3s16 blockpos, s16 id, u16 item);
+ void release(u8 button);
+
+ void sendSignText(v3s16 blockpos, s16 id, std::string text);
+
+ void updateCamera(v3f pos, v3f dir);
+
+ // Returns InvalidPositionException if not found
+ MapNode getNode(v3s16 p);
+ // Returns InvalidPositionException if not found
+ //f32 getGroundHeight(v2s16 p);
+ // Returns InvalidPositionException if not found
+ bool isNodeUnderground(v3s16 p);
+
+ // Note: The players should not be exposed outside
+ // Return value is valid until client is destroyed
+ //Player * getLocalPlayer();
+ // Return value is valid until step()
+ //core::list<Player*> getPlayers();
+ v3f getPlayerPosition();
+
+ void setPlayerControl(PlayerControl &control);
+
+ // Returns true if the inventory of the local player has been
+ // updated from the server. If it is true, it is set to false.
+ bool getLocalInventoryUpdated();
+ // Copies the inventory of the local player to parameter
+ void getLocalInventory(Inventory &dst);
+ // TODO: Functions for sending inventory editing commands to
+ // server
+
+ // Gets closest object pointed by the shootline
+ // Returns NULL if not found
+ MapBlockObject * getSelectedObject(
+ f32 max_d,
+ v3f from_pos_f_on_map,
+ core::line3d<f32> shootline_on_map
+ );
+
+ // Prints a line or two of info
+ void printDebugInfo(std::ostream &os);
+
+private:
+
+ // Virtual methods from con::PeerHandler
+ void peerAdded(con::Peer *peer);
+ void deletingPeer(con::Peer *peer, bool timeout);
+
+ void ReceiveAll();
+ void Receive();
+
+ void sendPlayerPos();
+ // This sends the player's current name etc to the server
+ void sendPlayerInfo();
+
+ ClientUpdateThread m_thread;
+
+ // NOTE: If connection and environment are both to be locked,
+ // environment shall be locked first.
+
+ Environment m_env;
+ JMutex m_env_mutex;
+
+ con::Connection m_con;
+ JMutex m_con_mutex;
+
+ /*core::map<v3s16, float> m_fetchblock_history;
+ JMutex m_fetchblock_mutex;*/
+
+ core::list<IncomingPacket> m_incoming_queue;
+ JMutex m_incoming_queue_mutex;
+
+ IrrlichtDevice *m_device;
+
+ v3f camera_position;
+ v3f camera_direction;
+
+ // Server serialization version
+ u8 m_server_ser_ver;
+
+ float m_step_dtime;
+ JMutex m_step_dtime_mutex;
+
+ float m_delete_unused_sectors_timeout;
+
+ // This is behind m_env_mutex.
+ bool m_inventory_updated;
+
+ core::map<v3s16, bool> m_active_blocks;
+};
+
+#endif
+