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authorsfan5 <sfan5@live.de>2017-01-14 16:48:49 +0100
committersfan5 <sfan5@live.de>2017-01-18 23:21:01 +0100
commit7279f0b37335396c85f6bdd7dc67ff56e53df0f9 (patch)
treebe0ee716cf8bc6e5379415a663db91b8a358c8ab /src/client.h
parentc5967f75f0a9827d1b65b384edd6ba07c73ffd2f (diff)
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Add particle animation, glow
This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
Diffstat (limited to 'src/client.h')
-rw-r--r--src/client.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/client.h b/src/client.h
index f84246deb..b33358d94 100644
--- a/src/client.h
+++ b/src/client.h
@@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "hud.h"
#include "particles.h"
#include "mapnode.h"
+#include "tileanimation.h"
struct MeshMakeData;
class MapBlockMesh;
@@ -186,6 +187,8 @@ struct ClientEvent
bool collision_removal;
bool vertical;
std::string *texture;
+ struct TileAnimationParams animation;
+ u8 glow;
} spawn_particle;
struct{
u16 amount;
@@ -206,6 +209,8 @@ struct ClientEvent
bool vertical;
std::string *texture;
u32 id;
+ struct TileAnimationParams animation;
+ u8 glow;
} add_particlespawner;
struct{
u32 id;