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authorLoic Blot <loic.blot@unix-experience.fr>2015-01-12 17:01:41 +0100
committerCraig Robbins <kde.psych@gmail.com>2015-02-10 20:04:08 +1000
commita704c04f00bfea4b77550169fa08105c2ee0dfd0 (patch)
treef0f56c7845a14d0e583628f026e59eb1f4cfc7b5 /src/client.h
parent15c037614f6f7193cef4bfd1da45d83ef2fef393 (diff)
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Network Layer 7 rework (Packet handling)
* Move networkcode to a dedicated directory * Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes * Create object NetworkPacket * It stores command (opcode) and data separated * It also stores peer_id * Data reading can be done by using a streaming interface * Change packet routing analysis * Remove old conditional analysis * Now uses function pointed analysis and add connection state ({Client,Server}::handlers) * Connection state permit to categorize condition to handle before analyze packets * Create a handler for depreciated messages, instead of duplicating code
Diffstat (limited to 'src/client.h')
-rw-r--r--src/client.h52
1 files changed, 51 insertions, 1 deletions
diff --git a/src/client.h b/src/client.h
index fd7e5f08d..fd43361b1 100644
--- a/src/client.h
+++ b/src/client.h
@@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "localplayer.h"
#include "hud.h"
#include "particles.h"
+#include "network/toclientpacket.h"
struct MeshMakeData;
class MapBlockMesh;
@@ -341,7 +342,57 @@ public:
*/
void step(float dtime);
+ /*
+ * Command Handlers
+ */
+
+ void handleCommand(ToClientPacket* pkt);
+
+ void handleCommand_Null(ToClientPacket* pkt) {};
+ void handleCommand_Deprecated(ToClientPacket* pkt);
+ void handleCommand_Init(ToClientPacket* pkt);
+ void handleCommand_AccessDenied(ToClientPacket* pkt);
+ void handleCommand_RemoveNode(ToClientPacket* pkt);
+ void handleCommand_AddNode(ToClientPacket* pkt);
+ void handleCommand_BlockData(ToClientPacket* pkt);
+ void handleCommand_Inventory(ToClientPacket* pkt);
+ void handleCommand_TimeOfDay(ToClientPacket* pkt);
+ void handleCommand_ChatMessage(ToClientPacket* pkt);
+ void handleCommand_ActiveObjectRemoveAdd(ToClientPacket* pkt);
+ void handleCommand_ActiveObjectMessages(ToClientPacket* pkt);
+ void handleCommand_Movement(ToClientPacket* pkt);
+ void handleCommand_HP(ToClientPacket* pkt);
+ void handleCommand_Breath(ToClientPacket* pkt);
+ void handleCommand_MovePlayer(ToClientPacket* pkt);
+ void handleCommand_PlayerItem(ToClientPacket* pkt);
+ void handleCommand_DeathScreen(ToClientPacket* pkt);
+ void handleCommand_AnnounceMedia(ToClientPacket* pkt);
+ void handleCommand_Media(ToClientPacket* pkt);
+ void handleCommand_ToolDef(ToClientPacket* pkt);
+ void handleCommand_NodeDef(ToClientPacket* pkt);
+ void handleCommand_CraftItemDef(ToClientPacket* pkt);
+ void handleCommand_ItemDef(ToClientPacket* pkt);
+ void handleCommand_PlaySound(ToClientPacket* pkt);
+ void handleCommand_StopSound(ToClientPacket* pkt);
+ void handleCommand_Privileges(ToClientPacket* pkt);
+ void handleCommand_InventoryFormSpec(ToClientPacket* pkt);
+ void handleCommand_DetachedInventory(ToClientPacket* pkt);
+ void handleCommand_ShowFormSpec(ToClientPacket* pkt);
+ void handleCommand_SpawnParticle(ToClientPacket* pkt);
+ void handleCommand_AddParticleSpawner(ToClientPacket* pkt);
+ void handleCommand_DeleteParticleSpawner(ToClientPacket* pkt);
+ void handleCommand_HudAdd(ToClientPacket* pkt);
+ void handleCommand_HudRemove(ToClientPacket* pkt);
+ void handleCommand_HudChange(ToClientPacket* pkt);
+ void handleCommand_HudSetFlags(ToClientPacket* pkt);
+ void handleCommand_HudSetParam(ToClientPacket* pkt);
+ void handleCommand_HudSetSky(ToClientPacket* pkt);
+ void handleCommand_OverrideDayNightRatio(ToClientPacket* pkt);
+ void handleCommand_LocalPlayerAnimations(ToClientPacket* pkt);
+ void handleCommand_EyeOffset(ToClientPacket* pkt);
+
void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
+
// Returns true if something was received
bool AsyncProcessPacket();
bool AsyncProcessData();
@@ -577,4 +628,3 @@ private:
};
#endif // !CLIENT_HEADER
-