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authorGiuseppe Bilotta <giuseppe.bilotta@gmail.com>2011-08-10 08:06:30 +0200
committerGiuseppe Bilotta <giuseppe.bilotta@gmail.com>2011-08-11 15:22:35 +0200
commitb318e82356c185b54ef4cd404704422ea24fa277 (patch)
tree08ef9ba8115ebb97ffebbb035b75e3c3feb42a04 /src/client.h
parent98fa00db12b4658f6bce61f0a2c03c69b963f8f2 (diff)
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Refactor player's eye position coding
Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game.
Diffstat (limited to 'src/client.h')
-rw-r--r--src/client.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/client.h b/src/client.h
index 0150b687e..1c71b2c2c 100644
--- a/src/client.h
+++ b/src/client.h
@@ -206,7 +206,9 @@ public:
// Wrapper to Map
NodeMetadata* getNodeMetadata(v3s16 p);
- v3f getPlayerPosition();
+ // Get the player position, and optionally put the
+ // eye position in *eye_position
+ v3f getPlayerPosition(v3f *eye_position=NULL);
void setPlayerControl(PlayerControl &control);