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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-03-16 07:53:39 +0100
committerGitHub <noreply@github.com>2017-03-16 07:53:39 +0100
commiteb88e5dd4b181a90b382c036cf6c4f42e63e8cc2 (patch)
tree2ba995e0a2f15c0bc50212169f0b5af8addd3f86 /src/client.h
parent46276414ed51d61dc29879ac85e861dc770d90da (diff)
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Add ModStorageAPI to client side modding (#5396)
mod storage is located into user_path / client / mod_storage
Diffstat (limited to 'src/client.h')
-rw-r--r--src/client.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/client.h b/src/client.h
index 7f9cc559b..d72249315 100644
--- a/src/client.h
+++ b/src/client.h
@@ -554,6 +554,10 @@ public:
{ return checkPrivilege(priv); }
virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
+ virtual std::string getModStoragePath() const;
+ virtual bool registerModStorage(ModMetadata *meta);
+ virtual void unregisterModStorage(const std::string &name);
+
// The following set of functions is used by ClientMediaDownloader
// Insert a media file appropriately into the appropriate manager
bool loadMedia(const std::string &data, const std::string &filename);
@@ -724,6 +728,8 @@ private:
ClientScripting *m_script;
bool m_modding_enabled;
+ UNORDERED_MAP<std::string, ModMetadata *> m_mod_storages;
+ float m_mod_storage_save_timer;
DISABLE_CLASS_COPY(Client);
};