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authorLoic Blot <loic.blot@unix-experience.fr>2021-04-28 11:07:28 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commit74125a74d34e9b1a003107d4ef6b95b8483d2464 (patch)
tree8bdec97fb8aa537172cd8dc862adf9259b32435d /src/client/client.cpp
parente0716384d6c7abfa228b039056f1e872ca7bb8cf (diff)
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refacto: hide mesh_cache inside the rendering engine
This permit cleaner access to meshCache and ensure we don't access to it from all the code
Diffstat (limited to 'src/client/client.cpp')
-rw-r--r--src/client/client.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/client.cpp b/src/client/client.cpp
index 48097be2e..15979df02 100644
--- a/src/client/client.cpp
+++ b/src/client/client.cpp
@@ -1983,7 +1983,7 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
return nullptr;
mesh->grab();
if (!cache)
- m_rendering_engine->get_mesh_cache()->removeMesh(mesh);
+ m_rendering_engine->removeMesh(mesh);
return mesh;
}