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author | sfan5 <sfan5@live.de> | 2022-05-06 20:13:45 +0200 |
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committer | sfan5 <sfan5@live.de> | 2022-05-21 17:49:55 +0200 |
commit | 2f32044273d107e82fb1c35d4a0f616fa480cdf0 (patch) | |
tree | 65f73c5190558f7b067f482ac89f0eac92a4434b /src/client/client.cpp | |
parent | 371f21fb350a29ad1ade4ffaf38c07ca1742cd63 (diff) | |
download | minetest-2f32044273d107e82fb1c35d4a0f616fa480cdf0.tar.gz minetest-2f32044273d107e82fb1c35d4a0f616fa480cdf0.tar.bz2 minetest-2f32044273d107e82fb1c35d4a0f616fa480cdf0.zip |
Don't ignore server disconnects in client code
If the server stops talking to us without saying bye we
should actually end the in-game session with an error message.
Diffstat (limited to 'src/client/client.cpp')
-rw-r--r-- | src/client/client.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/client/client.cpp b/src/client/client.cpp index cb556c1ce..8ab96b7d1 100644 --- a/src/client/client.cpp +++ b/src/client/client.cpp @@ -786,16 +786,18 @@ void Client::peerAdded(con::Peer *peer) infostream << "Client::peerAdded(): peer->id=" << peer->id << std::endl; } + void Client::deletingPeer(con::Peer *peer, bool timeout) { infostream << "Client::deletingPeer(): " "Server Peer is getting deleted " << "(timeout=" << timeout << ")" << std::endl; - if (timeout) { - m_access_denied = true; + m_access_denied = true; + if (timeout) m_access_denied_reason = gettext("Connection timed out."); - } + else + m_access_denied_reason = gettext("Connection aborted (protocol error?)."); } /* |