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authorsfan5 <sfan5@live.de>2021-01-30 11:54:56 +0100
committersfan5 <sfan5@live.de>2021-01-31 20:38:12 +0100
commitfd1c1a755eaa2251c99680df3c72ca8886ca0a4e (patch)
tree8752c5e92f37084eb0e5c41ccb40dd4b9b30c0f9 /src/client/client.cpp
parent112a6adb10d3a5a2e55012a36580607d12ce9758 (diff)
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Readd Client::sendPlayerPos optimization (was part of 81c7f0a)
This reverts commit b49dfa92ce3ef37b1b73698906c64191fb47e226.
Diffstat (limited to 'src/client/client.cpp')
-rw-r--r--src/client/client.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/client/client.cpp b/src/client/client.cpp
index 6577c287d..61888b913 100644
--- a/src/client/client.cpp
+++ b/src/client/client.cpp
@@ -1275,9 +1275,8 @@ void Client::sendPlayerPos()
// Save bandwidth by only updating position when
// player is not dead and something changed
- // FIXME: This part causes breakages in mods like 3d_armor, and has been commented for now
- // if (m_activeobjects_received && player->isDead())
- // return;
+ if (m_activeobjects_received && player->isDead())
+ return;
if (
player->last_position == player->getPosition() &&