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authorQuentin Bazin <quent42340@gmail.com>2018-11-28 20:01:49 +0100
committerSmallJoker <SmallJoker@users.noreply.github.com>2018-11-28 20:01:49 +0100
commit5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch)
tree2c8508467d3bf28d549cce2d25144fa8ef42beae /src/client/clientenvironment.h
parentddd9317b733857630499972179caebc236b4d991 (diff)
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Move client-specific files to 'src/client' (#7902)
Update Android.mk Remove 'src/client' from include_directories
Diffstat (limited to 'src/client/clientenvironment.h')
-rw-r--r--src/client/clientenvironment.h151
1 files changed, 151 insertions, 0 deletions
diff --git a/src/client/clientenvironment.h b/src/client/clientenvironment.h
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+/*
+Minetest
+Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "environment.h"
+#include <ISceneManager.h>
+#include "clientobject.h"
+#include "util/numeric.h"
+
+class ClientSimpleObject;
+class ClientMap;
+class ClientScripting;
+class ClientActiveObject;
+class GenericCAO;
+class LocalPlayer;
+
+/*
+ The client-side environment.
+
+ This is not thread-safe.
+ Must be called from main (irrlicht) thread (uses the SceneManager)
+ Client uses an environment mutex.
+*/
+
+enum ClientEnvEventType
+{
+ CEE_NONE,
+ CEE_PLAYER_DAMAGE
+};
+
+struct ClientEnvEvent
+{
+ ClientEnvEventType type;
+ union {
+ //struct{
+ //} none;
+ struct{
+ u8 amount;
+ bool send_to_server;
+ } player_damage;
+ };
+};
+
+typedef std::unordered_map<u16, ClientActiveObject*> ClientActiveObjectMap;
+class ClientEnvironment : public Environment
+{
+public:
+ ClientEnvironment(ClientMap *map, ITextureSource *texturesource, Client *client);
+ ~ClientEnvironment();
+
+ Map & getMap();
+ ClientMap & getClientMap();
+
+ Client *getGameDef() { return m_client; }
+ void setScript(ClientScripting *script) { m_script = script; }
+
+ void step(f32 dtime);
+
+ virtual void setLocalPlayer(LocalPlayer *player);
+ LocalPlayer *getLocalPlayer() const { return m_local_player; }
+
+ /*
+ ClientSimpleObjects
+ */
+
+ void addSimpleObject(ClientSimpleObject *simple);
+
+ /*
+ ActiveObjects
+ */
+
+ GenericCAO* getGenericCAO(u16 id);
+ ClientActiveObject* getActiveObject(u16 id);
+
+ /*
+ Adds an active object to the environment.
+ Environment handles deletion of object.
+ Object may be deleted by environment immediately.
+ If id of object is 0, assigns a free id to it.
+ Returns the id of the object.
+ Returns 0 if not added and thus deleted.
+ */
+ u16 addActiveObject(ClientActiveObject *object);
+
+ void addActiveObject(u16 id, u8 type, const std::string &init_data);
+ void removeActiveObject(u16 id);
+
+ void processActiveObjectMessage(u16 id, const std::string &data);
+
+ /*
+ Callbacks for activeobjects
+ */
+
+ void damageLocalPlayer(u8 damage, bool handle_hp=true);
+
+ /*
+ Client likes to call these
+ */
+
+ // Get all nearby objects
+ void getActiveObjects(v3f origin, f32 max_d,
+ std::vector<DistanceSortedActiveObject> &dest);
+
+ bool hasClientEnvEvents() const { return !m_client_event_queue.empty(); }
+
+ // Get event from queue. If queue is empty, it triggers an assertion failure.
+ ClientEnvEvent getClientEnvEvent();
+
+ virtual void getSelectedActiveObjects(
+ const core::line3d<f32> &shootline_on_map,
+ std::vector<PointedThing> &objects
+ );
+
+ u16 attachement_parent_ids[USHRT_MAX + 1];
+
+ const std::list<std::string> &getPlayerNames() { return m_player_names; }
+ void addPlayerName(const std::string &name) { m_player_names.push_back(name); }
+ void removePlayerName(const std::string &name) { m_player_names.remove(name); }
+ void updateCameraOffset(const v3s16 &camera_offset)
+ { m_camera_offset = camera_offset; }
+ v3s16 getCameraOffset() const { return m_camera_offset; }
+private:
+ ClientMap *m_map;
+ LocalPlayer *m_local_player = nullptr;
+ ITextureSource *m_texturesource;
+ Client *m_client;
+ ClientScripting *m_script = nullptr;
+ ClientActiveObjectMap m_active_objects;
+ std::vector<ClientSimpleObject*> m_simple_objects;
+ std::queue<ClientEnvEvent> m_client_event_queue;
+ IntervalLimiter m_active_object_light_update_interval;
+ std::list<std::string> m_player_names;
+ v3s16 m_camera_offset;
+};