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authorLoic Blot <loic.blot@unix-experience.fr>2015-02-10 21:14:24 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-02-12 15:00:03 +0100
commit146f77fdb750833c649de7159a0833c398e14a4d (patch)
tree05314d9cae6215ecd418e98fa4fe8e31b2632f0c /src/client/clientlauncher.cpp
parent92d1985802b9b5c8a8ca3540221b078fcaadb697 (diff)
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main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
Diffstat (limited to 'src/client/clientlauncher.cpp')
-rw-r--r--src/client/clientlauncher.cpp707
1 files changed, 707 insertions, 0 deletions
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp
new file mode 100644
index 000000000..9c5090de3
--- /dev/null
+++ b/src/client/clientlauncher.cpp
@@ -0,0 +1,707 @@
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "main.h"
+#include "mainmenumanager.h"
+#include "debug.h"
+#include "clouds.h"
+#include "server.h"
+#include "filesys.h"
+#include "guiMainMenu.h"
+#include "game.h"
+#include "chat.h"
+#include "gettext.h"
+#include "profiler.h"
+#include "log.h"
+#include "serverlist.h"
+#include "guiEngine.h"
+#include "player.h"
+#include "fontengine.h"
+#include "clientlauncher.h"
+
+// A pointer to a global instance of the time getter
+// TODO: why?
+TimeGetter *g_timegetter = NULL;
+
+u32 getTimeMs()
+{
+ if (g_timegetter == NULL)
+ return 0;
+ return g_timegetter->getTime(PRECISION_MILLI);
+}
+
+u32 getTime(TimePrecision prec) {
+ if (g_timegetter == NULL)
+ return 0;
+ return g_timegetter->getTime(prec);
+}
+
+ClientLauncher::~ClientLauncher()
+{
+ if (receiver)
+ delete receiver;
+
+ if (input)
+ delete input;
+
+ if (g_fontengine)
+ delete g_fontengine;
+
+ if (device)
+ device->drop();
+}
+
+
+bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
+{
+ init_args(game_params, cmd_args);
+
+ // List video modes if requested
+ if (list_video_modes)
+ return print_video_modes();
+
+ if (!init_engine(game_params.log_level)) {
+ errorstream << "Could not initialize game engine." << std::endl;
+ return false;
+ }
+
+ // Speed tests (done after irrlicht is loaded to get timer)
+ if (cmd_args.getFlag("speedtests")) {
+ dstream << "Running speed tests" << std::endl;
+ speed_tests();
+ return true;
+ }
+
+ video::IVideoDriver *video_driver = device->getVideoDriver();
+ if (video_driver == NULL) {
+ errorstream << "Could not initialize video driver." << std::endl;
+ return false;
+ }
+
+ porting::setXorgClassHint(video_driver->getExposedVideoData(), "Minetest");
+
+ /*
+ This changes the minimum allowed number of vertices in a VBO.
+ Default is 500.
+ */
+ //driver->setMinHardwareBufferVertexCount(50);
+
+ // Create time getter
+ g_timegetter = new IrrlichtTimeGetter(device);
+
+ // Create game callback for menus
+ g_gamecallback = new MainGameCallback(device);
+
+ device->setResizable(true);
+
+ if (random_input)
+ input = new RandomInputHandler();
+ else
+ input = new RealInputHandler(device, receiver);
+
+ smgr = device->getSceneManager();
+
+ guienv = device->getGUIEnvironment();
+ skin = guienv->getSkin();
+ skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
+ skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 0, 0, 0));
+ skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
+ skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 100, 50));
+ skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
+
+ g_fontengine = new FontEngine(g_settings, guienv);
+ assert(g_fontengine != NULL);
+
+#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
+ // Irrlicht 1.8 input colours
+ skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
+ skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
+#endif
+
+ // Create the menu clouds
+ if (!g_menucloudsmgr)
+ g_menucloudsmgr = smgr->createNewSceneManager();
+ if (!g_menuclouds)
+ g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
+ g_menucloudsmgr, -1, rand(), 100);
+ g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
+ scene::ICameraSceneNode* camera;
+ camera = g_menucloudsmgr->addCameraSceneNode(0,
+ v3f(0, 0, 0), v3f(0, 60, 100));
+ camera->setFarValue(10000);
+
+ /*
+ GUI stuff
+ */
+
+ ChatBackend chat_backend;
+
+ // If an error occurs, this is set to something by menu().
+ // It is then displayed before the menu shows on the next call to menu()
+ std::wstring error_message = L"";
+
+ bool first_loop = true;
+
+ /*
+ Menu-game loop
+ */
+ bool retval = true;
+ bool *kill = porting::signal_handler_killstatus();
+
+ while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
+ {
+ // Set the window caption
+ const wchar_t *text = wgettext("Main Menu");
+ device->setWindowCaption((std::wstring(L"Minetest [") + text + L"]").c_str());
+ delete[] text;
+
+ try { // This is used for catching disconnects
+
+ guienv->clear();
+
+ /*
+ We need some kind of a root node to be able to add
+ custom gui elements directly on the screen.
+ Otherwise they won't be automatically drawn.
+ */
+ guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
+
+ bool game_has_run = launch_game(&error_message, game_params, cmd_args);
+
+ // If skip_main_menu, we only want to startup once
+ if (skip_main_menu && !first_loop)
+ break;
+
+ first_loop = false;
+
+ if (!game_has_run) {
+ if (skip_main_menu)
+ break;
+ else
+ continue;
+ }
+
+ // Break out of menu-game loop to shut down cleanly
+ if (!device->run() || *kill) {
+ if (g_settings_path != "")
+ g_settings->updateConfigFile(g_settings_path.c_str());
+ break;
+ }
+
+ if (current_playername.length() > PLAYERNAME_SIZE-1) {
+ error_message = wgettext("Player name too long.");
+ playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
+ g_settings->set("name", playername);
+ continue;
+ }
+
+ device->getVideoDriver()->setTextureCreationFlag(
+ video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
+
+#ifdef HAVE_TOUCHSCREENGUI
+ receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
+ g_touchscreengui = receiver->m_touchscreengui;
+#endif
+ the_game(
+ kill,
+ random_input,
+ input,
+ device,
+ worldspec.path,
+ current_playername,
+ current_password,
+ current_address,
+ current_port,
+ error_message,
+ chat_backend,
+ gamespec,
+ simple_singleplayer_mode
+ );
+ smgr->clear();
+
+#ifdef HAVE_TOUCHSCREENGUI
+ delete g_touchscreengui;
+ g_touchscreengui = NULL;
+ receiver->m_touchscreengui = NULL;
+#endif
+
+ } //try
+ catch (con::PeerNotFoundException &e) {
+ error_message = wgettext("Connection error (timed out?)");
+ errorstream << wide_to_narrow(error_message) << std::endl;
+ }
+
+#ifdef NDEBUG
+ catch (std::exception &e) {
+ std::string narrow_message = "Some exception: \"";
+ narrow_message += e.what();
+ narrow_message += "\"";
+ errorstream << narrow_message << std::endl;
+ error_message = narrow_to_wide(narrow_message);
+ }
+#endif
+
+ // If no main menu, show error and exit
+ if (skip_main_menu) {
+ if (error_message != L"") {
+ verbosestream << "error_message = "
+ << wide_to_narrow(error_message) << std::endl;
+ retval = false;
+ }
+ break;
+ }
+ } // Menu-game loop
+
+ g_menuclouds->drop();
+ g_menucloudsmgr->drop();
+
+ return retval;
+}
+
+void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
+{
+
+ skip_main_menu = cmd_args.getFlag("go");
+
+ // FIXME: This is confusing (but correct)
+
+ /* If world_path is set then override it unless skipping the main menu using
+ * the --go command line param. Else, give preference to the address
+ * supplied on the command line
+ */
+ address = g_settings->get("address");
+ if (game_params.world_path != "" && !skip_main_menu)
+ address = "";
+ else if (cmd_args.exists("address"))
+ address = cmd_args.get("address");
+
+ playername = g_settings->get("name");
+ if (cmd_args.exists("name"))
+ playername = cmd_args.get("name");
+
+ list_video_modes = cmd_args.getFlag("videomodes");
+
+ use_freetype = g_settings->getBool("freetype");
+
+ random_input = g_settings->getBool("random_input")
+ || cmd_args.getFlag("random-input");
+}
+
+bool ClientLauncher::init_engine(int log_level)
+{
+ receiver = new MyEventReceiver();
+ create_engine_device(log_level);
+ return device != NULL;
+}
+
+bool ClientLauncher::launch_game(std::wstring *error_message,
+ GameParams &game_params, const Settings &cmd_args)
+{
+ // Initialize menu data
+ MainMenuData menudata;
+ menudata.address = address;
+ menudata.name = playername;
+ menudata.port = itos(game_params.socket_port);
+ menudata.errormessage = wide_to_narrow(*error_message);
+
+ *error_message = L"";
+
+ if (cmd_args.exists("password"))
+ menudata.password = cmd_args.get("password");
+
+ menudata.enable_public = g_settings->getBool("server_announce");
+
+ // If a world was commanded, append and select it
+ if (game_params.world_path != "") {
+ worldspec.gameid = getWorldGameId(game_params.world_path, true);
+ worldspec.name = _("[--world parameter]");
+
+ if (worldspec.gameid == "") { // Create new
+ worldspec.gameid = g_settings->get("default_game");
+ worldspec.name += " [new]";
+ }
+ worldspec.path = game_params.world_path;
+ }
+
+ /* Show the GUI menu
+ */
+ if (!skip_main_menu) {
+ main_menu(&menudata);
+
+ // Skip further loading if there was an exit signal.
+ if (*porting::signal_handler_killstatus())
+ return false;
+
+ address = menudata.address;
+ int newport = stoi(menudata.port);
+ if (newport != 0)
+ game_params.socket_port = newport;
+
+ simple_singleplayer_mode = menudata.simple_singleplayer_mode;
+
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+
+ if (menudata.selected_world >= 0
+ && menudata.selected_world < (int)worldspecs.size()) {
+ g_settings->set("selected_world_path",
+ worldspecs[menudata.selected_world].path);
+ worldspec = worldspecs[menudata.selected_world];
+ }
+ }
+
+ if (menudata.errormessage != "") {
+ /* The calling function will pass this back into this function upon the
+ * next iteration (if any) causing it to be displayed by the GUI
+ */
+ *error_message = narrow_to_wide(menudata.errormessage);
+ return false;
+ }
+
+ if (menudata.name == "")
+ menudata.name = std::string("Guest") + itos(myrand_range(1000, 9999));
+ else
+ playername = menudata.name;
+
+ password = translatePassword(playername, narrow_to_wide(menudata.password));
+
+ g_settings->set("name", playername);
+
+ current_playername = playername;
+ current_password = password;
+ current_address = address;
+ current_port = game_params.socket_port;
+
+ // If using simple singleplayer mode, override
+ if (simple_singleplayer_mode) {
+ assert(skip_main_menu == false);
+ current_playername = "singleplayer";
+ current_password = "";
+ current_address = "";
+ current_port = myrand_range(49152, 65535);
+ } else if (address != "") {
+ ServerListSpec server;
+ server["name"] = menudata.servername;
+ server["address"] = menudata.address;
+ server["port"] = menudata.port;
+ server["description"] = menudata.serverdescription;
+ ServerList::insert(server);
+ }
+
+ infostream << "Selected world: " << worldspec.name
+ << " [" << worldspec.path << "]" << std::endl;
+
+ if (current_address == "") { // If local game
+ if (worldspec.path == "") {
+ *error_message = wgettext("No world selected and no address "
+ "provided. Nothing to do.");
+ errorstream << wide_to_narrow(*error_message) << std::endl;
+ return false;
+ }
+
+ if (!fs::PathExists(worldspec.path)) {
+ *error_message = wgettext("Provided world path doesn't exist: ")
+ + narrow_to_wide(worldspec.path);
+ errorstream << wide_to_narrow(*error_message) << std::endl;
+ return false;
+ }
+
+ // Load gamespec for required game
+ gamespec = findWorldSubgame(worldspec.path);
+ if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
+ *error_message = wgettext("Could not find or load game \"")
+ + narrow_to_wide(worldspec.gameid) + L"\"";
+ errorstream << wide_to_narrow(*error_message) << std::endl;
+ return false;
+ }
+
+ if (porting::signal_handler_killstatus())
+ return true;
+
+ if (game_params.game_spec.isValid() &&
+ game_params.game_spec.id != worldspec.gameid) {
+ errorstream << "WARNING: Overriding gamespec from \""
+ << worldspec.gameid << "\" to \""
+ << game_params.game_spec.id << "\"" << std::endl;
+ gamespec = game_params.game_spec;
+ }
+
+ if (!gamespec.isValid()) {
+ *error_message = wgettext("Invalid gamespec.");
+ *error_message += L" (world_gameid="
+ + narrow_to_wide(worldspec.gameid) + L")";
+ errorstream << wide_to_narrow(*error_message) << std::endl;
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void ClientLauncher::main_menu(MainMenuData *menudata)
+{
+ bool *kill = porting::signal_handler_killstatus();
+ video::IVideoDriver *driver = device->getVideoDriver();
+
+ infostream << "Waiting for other menus" << std::endl;
+ while (device->run() && *kill == false) {
+ if (noMenuActive())
+ break;
+ driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
+ guienv->drawAll();
+ driver->endScene();
+ // On some computers framerate doesn't seem to be automatically limited
+ sleep_ms(25);
+ }
+ infostream << "Waited for other menus" << std::endl;
+
+ // Cursor can be non-visible when coming from the game
+#ifndef ANDROID
+ device->getCursorControl()->setVisible(true);
+#endif
+
+ /* show main menu */
+ GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill);
+
+ smgr->clear(); /* leave scene manager in a clean state */
+}
+
+bool ClientLauncher::create_engine_device(int log_level)
+{
+ static const irr::ELOG_LEVEL irr_log_level[5] = {
+ ELL_NONE,
+ ELL_ERROR,
+ ELL_WARNING,
+ ELL_INFORMATION,
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+ ELL_INFORMATION
+#else
+ ELL_DEBUG
+#endif
+ };
+
+ // Resolution selection
+ bool fullscreen = g_settings->getBool("fullscreen");
+ u16 screenW = g_settings->getU16("screenW");
+ u16 screenH = g_settings->getU16("screenH");
+
+ // bpp, fsaa, vsync
+ bool vsync = g_settings->getBool("vsync");
+ u16 bits = g_settings->getU16("fullscreen_bpp");
+ u16 fsaa = g_settings->getU16("fsaa");
+
+ // Determine driver
+ video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
+ std::string driverstring = g_settings->get("video_driver");
+ std::vector<video::E_DRIVER_TYPE> drivers
+ = porting::getSupportedVideoDrivers();
+ u32 i;
+ for (i = 0; i != drivers.size(); i++) {
+ if (!strcasecmp(driverstring.c_str(),
+ porting::getVideoDriverName(drivers[i]))) {
+ driverType = drivers[i];
+ break;
+ }
+ }
+ if (i == drivers.size()) {
+ errorstream << "Invalid video_driver specified; "
+ "defaulting to opengl" << std::endl;
+ }
+
+ SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
+ params.DriverType = driverType;
+ params.WindowSize = core::dimension2d<u32>(screenW, screenH);
+ params.Bits = bits;
+ params.AntiAlias = fsaa;
+ params.Fullscreen = fullscreen;
+ params.Stencilbuffer = false;
+ params.Vsync = vsync;
+ params.EventReceiver = receiver;
+ params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
+#ifdef __ANDROID__
+ params.PrivateData = porting::app_global;
+ params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
+ "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
+#endif
+
+ device = createDeviceEx(params);
+
+ if (device) {
+ // Map our log level to irrlicht engine one.
+ ILogger* irr_logger = device->getLogger();
+ irr_logger->setLogLevel(irr_log_level[log_level]);
+
+ porting::initIrrlicht(device);
+ }
+
+ return device != NULL;
+}
+
+void ClientLauncher::speed_tests()
+{
+ // volatile to avoid some potential compiler optimisations
+ volatile static s16 temp16;
+ volatile static f32 tempf;
+ static v3f tempv3f1;
+ static v3f tempv3f2;
+ static std::string tempstring;
+ static std::string tempstring2;
+
+ tempv3f1 = v3f();
+ tempv3f2 = v3f();
+ tempstring = std::string();
+ tempstring2 = std::string();
+
+ {
+ infostream << "The following test should take around 20ms." << std::endl;
+ TimeTaker timer("Testing std::string speed");
+ const u32 jj = 10000;
+ for (u32 j = 0; j < jj; j++) {
+ tempstring = "";
+ tempstring2 = "";
+ const u32 ii = 10;
+ for (u32 i = 0; i < ii; i++) {
+ tempstring2 += "asd";
+ }
+ for (u32 i = 0; i < ii+1; i++) {
+ tempstring += "asd";
+ if (tempstring == tempstring2)
+ break;
+ }
+ }
+ }
+
+ infostream << "All of the following tests should take around 100ms each."
+ << std::endl;
+
+ {
+ TimeTaker timer("Testing floating-point conversion speed");
+ tempf = 0.001;
+ for (u32 i = 0; i < 4000000; i++) {
+ temp16 += tempf;
+ tempf += 0.001;
+ }
+ }
+
+ {
+ TimeTaker timer("Testing floating-point vector speed");
+
+ tempv3f1 = v3f(1, 2, 3);
+ tempv3f2 = v3f(4, 5, 6);
+ for (u32 i = 0; i < 10000000; i++) {
+ tempf += tempv3f1.dotProduct(tempv3f2);
+ tempv3f2 += v3f(7, 8, 9);
+ }
+ }
+
+ {
+ TimeTaker timer("Testing std::map speed");
+
+ std::map<v2s16, f32> map1;
+ tempf = -324;
+ const s16 ii = 300;
+ for (s16 y = 0; y < ii; y++) {
+ for (s16 x = 0; x < ii; x++) {
+ map1[v2s16(x, y)] = tempf;
+ tempf += 1;
+ }
+ }
+ for (s16 y = ii - 1; y >= 0; y--) {
+ for (s16 x = 0; x < ii; x++) {
+ tempf = map1[v2s16(x, y)];
+ }
+ }
+ }
+
+ {
+ infostream << "Around 5000/ms should do well here." << std::endl;
+ TimeTaker timer("Testing mutex speed");
+
+ JMutex m;
+ u32 n = 0;
+ u32 i = 0;
+ do {
+ n += 10000;
+ for (; i < n; i++) {
+ m.Lock();
+ m.Unlock();
+ }
+ }
+ // Do at least 10ms
+ while(timer.getTimerTime() < 10);
+
+ u32 dtime = timer.stop();
+ u32 per_ms = n / dtime;
+ infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
+ }
+}
+
+bool ClientLauncher::print_video_modes()
+{
+ IrrlichtDevice *nulldevice;
+
+ bool vsync = g_settings->getBool("vsync");
+ u16 fsaa = g_settings->getU16("fsaa");
+ MyEventReceiver* receiver = new MyEventReceiver();
+
+ SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
+ params.DriverType = video::EDT_NULL;
+ params.WindowSize = core::dimension2d<u32>(640, 480);
+ params.Bits = 24;
+ params.AntiAlias = fsaa;
+ params.Fullscreen = false;
+ params.Stencilbuffer = false;
+ params.Vsync = vsync;
+ params.EventReceiver = receiver;
+ params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
+
+ nulldevice = createDeviceEx(params);
+
+ if (nulldevice == NULL) {
+ delete receiver;
+ return false;
+ }
+
+ dstream << _("Available video modes (WxHxD):") << std::endl;
+
+ video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
+
+ if (videomode_list != NULL) {
+ s32 videomode_count = videomode_list->getVideoModeCount();
+ core::dimension2d<u32> videomode_res;
+ s32 videomode_depth;
+ for (s32 i = 0; i < videomode_count; ++i) {
+ videomode_res = videomode_list->getVideoModeResolution(i);
+ videomode_depth = videomode_list->getVideoModeDepth(i);
+ dstream << videomode_res.Width << "x" << videomode_res.Height
+ << "x" << videomode_depth << std::endl;
+ }
+
+ dstream << _("Active video mode (WxHxD):") << std::endl;
+ videomode_res = videomode_list->getDesktopResolution();
+ videomode_depth = videomode_list->getDesktopDepth();
+ dstream << videomode_res.Width << "x" << videomode_res.Height
+ << "x" << videomode_depth << std::endl;
+
+ }
+
+ nulldevice->drop();
+ delete receiver;
+
+ return videomode_list != NULL;
+}