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authorShadowNinja <shadowninja@minetest.net>2015-02-27 18:05:29 -0500
committerShadowNinja <shadowninja@minetest.net>2015-03-27 15:00:48 -0400
commit93fcab952b28f4db39d9326b83f14cbd86c0cf17 (patch)
tree4a2f0fcf7341c596f50ec24ff0a5a81d43d17ccd /src/client/clientlauncher.cpp
parent284fefb0c32e8222fadd78eeec6e7e718fe25668 (diff)
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Clean up and tweak build system
* Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
Diffstat (limited to 'src/client/clientlauncher.cpp')
-rw-r--r--src/client/clientlauncher.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp
index 7bf849624..ca5e12482 100644
--- a/src/client/clientlauncher.cpp
+++ b/src/client/clientlauncher.cpp
@@ -94,7 +94,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
return false;
}
- porting::setXorgClassHint(video_driver->getExposedVideoData(), "Minetest");
+ porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME);
/*
This changes the minimum allowed number of vertices in a VBO.
@@ -170,7 +170,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
{
// Set the window caption
const wchar_t *text = wgettext("Main Menu");
- device->setWindowCaption((std::wstring(L"Minetest [") + text + L"]").c_str());
+ device->setWindowCaption((narrow_to_wide(PROJECT_NAME) + L" [" + text + L"]").c_str());
delete[] text;
try { // This is used for catching disconnects