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authorSmallJoker <SmallJoker@users.noreply.github.com>2019-08-13 19:56:55 +0200
committerGitHub <noreply@github.com>2019-08-13 19:56:55 +0200
commit539f016c1b1a706da2c113435ec60bb39c868f4b (patch)
tree691e212ec4017bb6744dc23f2bd1dce2cb18e92b /src/client/clientmap.cpp
parente9ceead81dd989936e2de3ff7cd7496aecd09d39 (diff)
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Better F6 profiler (#8750)
Update the profiler names to make more sense of what they actually represent Move the profiler code from header to its source file Use monospace font to align lines Format the statistics line to align better with surrounding values Refresh the profiler each 3 seconds (roughly)
Diffstat (limited to 'src/client/clientmap.cpp')
-rw-r--r--src/client/clientmap.cpp123
1 files changed, 30 insertions, 93 deletions
diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp
index 70fb34767..8a182b14a 100644
--- a/src/client/clientmap.cpp
+++ b/src/client/clientmap.cpp
@@ -116,7 +116,6 @@ void ClientMap::getBlocksInViewRange(v3s16 cam_pos_nodes,
void ClientMap::updateDrawList()
{
ScopeProfiler sp(g_profiler, "CM::updateDrawList()", SPT_AVG);
- g_profiler->add("CM::updateDrawList() count", 1);
for (auto &i : m_drawlist) {
MapBlock *block = i.second;
@@ -138,23 +137,10 @@ void ClientMap::updateDrawList()
v3s16 p_blocks_max;
getBlocksInViewRange(cam_pos_nodes, &p_blocks_min, &p_blocks_max);
- // Number of blocks in rendering range
- u32 blocks_in_range = 0;
+ // Number of blocks with mesh in rendering range
+ u32 blocks_in_range_with_mesh = 0;
// Number of blocks occlusion culled
u32 blocks_occlusion_culled = 0;
- // Number of blocks in rendering range but don't have a mesh
- u32 blocks_in_range_without_mesh = 0;
- // Blocks that had mesh that would have been drawn according to
- // rendering range (if max blocks limit didn't kick in)
- u32 blocks_would_have_drawn = 0;
- // Blocks that were drawn and had a mesh
- u32 blocks_drawn = 0;
- // Blocks which had a corresponding meshbuffer for this pass
- //u32 blocks_had_pass_meshbuf = 0;
- // Blocks from which stuff was actually drawn
- //u32 blocks_without_stuff = 0;
- // Distance to farthest drawn block
- float farthest_drawn = 0;
// No occlusion culling when free_move is on and camera is
// inside ground
@@ -185,11 +171,11 @@ void ClientMap::updateDrawList()
u32 sector_blocks_drawn = 0;
- for (auto block : sectorblocks) {
+ for (MapBlock *block : sectorblocks) {
/*
- Compare block position to camera position, skip
- if not seen on display
- */
+ Compare block position to camera position, skip
+ if not seen on display
+ */
if (block->mesh)
block->mesh->updateCameraOffset(m_camera_offset);
@@ -203,20 +189,20 @@ void ClientMap::updateDrawList()
camera_direction, camera_fov, range, &d))
continue;
- blocks_in_range++;
/*
Ignore if mesh doesn't exist
*/
- if (!block->mesh) {
- blocks_in_range_without_mesh++;
+ if (!block->mesh)
continue;
- }
+
+ blocks_in_range_with_mesh++;
/*
Occlusion culling
*/
- if (occlusion_culling_enabled && isBlockOccluded(block, cam_pos_nodes)) {
+ if ((!m_control.range_all && d > m_control.wanted_range * BS) ||
+ (occlusion_culling_enabled && isBlockOccluded(block, cam_pos_nodes))) {
blocks_occlusion_culled++;
continue;
}
@@ -224,36 +210,20 @@ void ClientMap::updateDrawList()
// This block is in range. Reset usage timer.
block->resetUsageTimer();
- // Limit block count in case of a sudden increase
- blocks_would_have_drawn++;
- if (blocks_drawn >= m_control.wanted_max_blocks &&
- !m_control.range_all &&
- d > m_control.wanted_range * BS)
- continue;
-
// Add to set
block->refGrab();
m_drawlist[block->getPos()] = block;
sector_blocks_drawn++;
- blocks_drawn++;
- if (d / BS > farthest_drawn)
- farthest_drawn = d / BS;
-
} // foreach sectorblocks
if (sector_blocks_drawn != 0)
m_last_drawn_sectors.insert(sp);
}
- g_profiler->avg("CM: blocks in range", blocks_in_range);
- g_profiler->avg("CM: blocks occlusion culled", blocks_occlusion_culled);
- if (blocks_in_range != 0)
- g_profiler->avg("CM: blocks in range without mesh (frac)",
- (float)blocks_in_range_without_mesh / blocks_in_range);
- g_profiler->avg("CM: blocks drawn", blocks_drawn);
- g_profiler->avg("CM: farthest drawn", farthest_drawn);
- g_profiler->avg("CM: wanted max blocks", m_control.wanted_max_blocks);
+ g_profiler->avg("MapBlock meshes in range [#]", blocks_in_range_with_mesh);
+ g_profiler->avg("MapBlocks occlusion culled [#]", blocks_occlusion_culled);
+ g_profiler->avg("MapBlocks drawn [#]", m_drawlist.size());
}
struct MeshBufList
@@ -306,9 +276,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
std::string prefix;
if (pass == scene::ESNRP_SOLID)
- prefix = "CM: solid: ";
+ prefix = "renderMap(SOLID): ";
else
- prefix = "CM: transparent: ";
+ prefix = "renderMap(TRANSPARENT): ";
/*
This is called two times per frame, reset on the non-transparent one
@@ -317,14 +287,6 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
m_last_drawn_sectors.clear();
/*
- Get time for measuring timeout.
-
- Measuring time is very useful for long delays when the
- machine is swapping a lot.
- */
- std::time_t time1 = time(0);
-
- /*
Get animation parameters
*/
float animation_time = m_client->getAnimationTime();
@@ -340,26 +302,15 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
*/
u32 vertex_count = 0;
- u32 meshbuffer_count = 0;
// For limiting number of mesh animations per frame
u32 mesh_animate_count = 0;
- u32 mesh_animate_count_far = 0;
-
- // Blocks that were drawn and had a mesh
- u32 blocks_drawn = 0;
- // Blocks which had a corresponding meshbuffer for this pass
- u32 blocks_had_pass_meshbuf = 0;
- // Blocks from which stuff was actually drawn
- u32 blocks_without_stuff = 0;
+ //u32 mesh_animate_count_far = 0;
/*
Draw the selected MapBlocks
*/
- {
- ScopeProfiler sp(g_profiler, prefix + "drawing blocks", SPT_AVG);
-
MeshBufListList drawbufs;
for (auto &i : m_drawlist) {
@@ -381,15 +332,13 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
assert(mapBlockMesh);
// Pretty random but this should work somewhat nicely
bool faraway = d >= BS * 50;
- //bool faraway = d >= m_control.wanted_range * BS;
if (mapBlockMesh->isAnimationForced() || !faraway ||
- mesh_animate_count_far < (m_control.range_all ? 200 : 50)) {
+ mesh_animate_count < (m_control.range_all ? 200 : 50)) {
+
bool animated = mapBlockMesh->animate(faraway, animation_time,
crack, daynight_ratio);
if (animated)
mesh_animate_count++;
- if (animated && faraway)
- mesh_animate_count_far++;
} else {
mapBlockMesh->decreaseAnimationForceTimer();
}
@@ -437,46 +386,33 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
}
}
+ TimeTaker draw("Drawing mesh buffers");
+
// Render all layers in order
for (auto &lists : drawbufs.lists) {
- int timecheck_counter = 0;
for (MeshBufList &list : lists) {
- timecheck_counter++;
- if (timecheck_counter > 50) {
- timecheck_counter = 0;
- std::time_t time2 = time(0);
- if (time2 > time1 + 4) {
- infostream << "ClientMap::renderMap(): "
- "Rendering takes ages, returning."
- << std::endl;
- return;
- }
+ // Check and abort if the machine is swapping a lot
+ if (draw.getTimerTime() > 2000) {
+ infostream << "ClientMap::renderMap(): Rendering took >2s, " <<
+ "returning." << std::endl;
+ return;
}
-
driver->setMaterial(list.m);
for (scene::IMeshBuffer *buf : list.bufs) {
driver->drawMeshBuffer(buf);
vertex_count += buf->getVertexCount();
- meshbuffer_count++;
}
}
}
- } // ScopeProfiler
+ g_profiler->avg(prefix + "draw meshes [ms]", draw.stop(true));
// Log only on solid pass because values are the same
if (pass == scene::ESNRP_SOLID) {
- g_profiler->avg("CM: animated meshes", mesh_animate_count);
- g_profiler->avg("CM: animated meshes (far)", mesh_animate_count_far);
+ g_profiler->avg("renderMap(): animated meshes [#]", mesh_animate_count);
}
- g_profiler->avg(prefix + "vertices drawn", vertex_count);
- if (blocks_had_pass_meshbuf != 0)
- g_profiler->avg(prefix + "meshbuffers per block",
- (float)meshbuffer_count / (float)blocks_had_pass_meshbuf);
- if (blocks_drawn != 0)
- g_profiler->avg(prefix + "empty blocks (frac)",
- (float)blocks_without_stuff / blocks_drawn);
+ g_profiler->avg(prefix + "vertices drawn [#]", vertex_count);
}
static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step,
@@ -555,6 +491,7 @@ static bool getVisibleBrightness(Map *map, const v3f &p0, v3f dir, float step,
int ClientMap::getBackgroundBrightness(float max_d, u32 daylight_factor,
int oldvalue, bool *sunlight_seen_result)
{
+ ScopeProfiler sp(g_profiler, "CM::getBackgroundBrightness", SPT_AVG);
static v3f z_directions[50] = {
v3f(-100, 0, 0)
};