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author | Loic Blot <loic.blot@unix-experience.fr> | 2021-04-29 08:51:17 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2021-05-03 19:49:19 +0200 |
commit | 1bc855646e2c920c1df55bb73416f72295c020f4 (patch) | |
tree | db872efec84c5daa6d37b6e2d1c71e4450255c3b /src/client/clientmap.cpp | |
parent | 258101a91031f3ff9ee01a974030b02529ffdac0 (diff) | |
download | minetest-1bc855646e2c920c1df55bb73416f72295c020f4.tar.gz minetest-1bc855646e2c920c1df55bb73416f72295c020f4.tar.bz2 minetest-1bc855646e2c920c1df55bb73416f72295c020f4.zip |
refacto: protect some RenderingEngine::get_scene_manager
* protect it from Camera, Sky, ClientMap object calls
* rename Game::sky to Game::m_sky
Diffstat (limited to 'src/client/clientmap.cpp')
-rw-r--r-- | src/client/clientmap.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp index c5b47532c..6dc535898 100644 --- a/src/client/clientmap.cpp +++ b/src/client/clientmap.cpp @@ -64,12 +64,13 @@ void MeshBufListList::add(scene::IMeshBuffer *buf, v3s16 position, u8 layer) ClientMap::ClientMap( Client *client, + RenderingEngine *rendering_engine, MapDrawControl &control, s32 id ): Map(client), - scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(), - RenderingEngine::get_scene_manager(), id), + scene::ISceneNode(rendering_engine->get_scene_manager()->getRootSceneNode(), + rendering_engine->get_scene_manager(), id), m_client(client), m_control(control) { @@ -317,7 +318,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) v3f block_pos_r = intToFloat(block->getPosRelative() + MAP_BLOCKSIZE / 2, BS); float d = camera_position.getDistanceFrom(block_pos_r); d = MYMAX(0,d - BLOCK_MAX_RADIUS); - + // Mesh animation if (pass == scene::ESNRP_SOLID) { //MutexAutoLock lock(block->mesh_mutex); |