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author | sfan5 <sfan5@live.de> | 2020-03-28 12:56:48 +0100 |
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committer | sfan5 <sfan5@live.de> | 2020-03-28 12:56:48 +0100 |
commit | 04961491c197b4d1aecc1e40c6cb5e738860b31c (patch) | |
tree | 55f43347ae15fd437b18d989ae21579837d6f097 /src/client/content_cao.cpp | |
parent | 3c0d30964315ad9e2cba2c6ade1260d8b35293da (diff) | |
download | minetest-04961491c197b4d1aecc1e40c6cb5e738860b31c.tar.gz minetest-04961491c197b4d1aecc1e40c6cb5e738860b31c.tar.bz2 minetest-04961491c197b4d1aecc1e40c6cb5e738860b31c.zip |
Fix crash on wielditem/item entities
bug was introduced in f3032a637c53f3c98fbbed1d3b691898aabe1687
Diffstat (limited to 'src/client/content_cao.cpp')
-rw-r--r-- | src/client/content_cao.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index 30b1b8212..d148df522 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -829,7 +829,8 @@ void GenericCAO::setNodeLight(u8 light) if (m_prop.visual == "wielditem" || m_prop.visual == "item") { // Since these types of visuals are using their own shader // they should be handled separately - m_wield_meshnode->setColor(color); + if (m_wield_meshnode) + m_wield_meshnode->setColor(color); } else if (m_enable_shaders) { scene::ISceneNode *node = getSceneNode(); |