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authorLars Müller <34514239+appgurueu@users.noreply.github.com>2020-05-11 21:41:36 +0200
committerGitHub <noreply@github.com>2020-05-11 21:41:36 +0200
commit9ba24f89f5846de6a8f0d7e01c89acfee1254704 (patch)
tree868e0cee87d50271c4fe088d87aa2cb10a849f7f /src/client/content_cao.cpp
parent6e1372bd894d955300c40d69e5c882e9cc7d7523 (diff)
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Damage texture modifier (#9833)
Adds a new object property "damage_texture_modifier"
Diffstat (limited to 'src/client/content_cao.cpp')
-rw-r--r--src/client/content_cao.cpp14
1 files changed, 5 insertions, 9 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index aadd33bb9..eb1dad22b 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -1532,7 +1532,7 @@ void GenericCAO::processMessage(const std::string &data)
} else if (cmd == AO_CMD_SET_TEXTURE_MOD) {
std::string mod = deSerializeString(is);
- // immediatly reset a engine issued texture modifier if a mod sends a different one
+ // immediately reset a engine issued texture modifier if a mod sends a different one
if (m_reset_textures_timer > 0) {
m_reset_textures_timer = -1;
updateTextures(m_previous_texture_modifier);
@@ -1646,13 +1646,11 @@ void GenericCAO::processMessage(const std::string &data)
m_smgr, m_env, m_position,
v2f(m_prop.visual_size.X, m_prop.visual_size.Y) * BS);
m_env->addSimpleObject(simple);
- } else if (m_reset_textures_timer < 0) {
- // TODO: Execute defined fast response
- // Flashing shall suffice as there is no definition
+ } else if (m_reset_textures_timer < 0 && !m_prop.damage_texture_modifier.empty()) {
m_reset_textures_timer = 0.05;
if(damage >= 2)
m_reset_textures_timer += 0.05 * damage;
- updateTextures(m_current_texture_modifier + "^[brighten");
+ updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier);
}
}
@@ -1723,13 +1721,11 @@ bool GenericCAO::directReportPunch(v3f dir, const ItemStack *punchitem,
v2f(m_prop.visual_size.X, m_prop.visual_size.Y) * BS);
m_env->addSimpleObject(simple);
}
- // TODO: Execute defined fast response
- // Flashing shall suffice as there is no definition
- if (m_reset_textures_timer < 0) {
+ if (m_reset_textures_timer < 0 && !m_prop.damage_texture_modifier.empty()) {
m_reset_textures_timer = 0.05;
if (result.damage >= 2)
m_reset_textures_timer += 0.05 * result.damage;
- updateTextures(m_current_texture_modifier + "^[brighten");
+ updateTextures(m_current_texture_modifier + m_prop.damage_texture_modifier);
}
}