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authorANAND <ClobberXD@gmail.com>2020-05-17 01:12:31 +0530
committerGitHub <noreply@github.com>2020-05-16 21:42:31 +0200
commitc1ce4be756e2554051a27f244303377c0a7d69a6 (patch)
treee55eb5c2a2cc85122de0d1a1a5571d39cb550b61 /src/client/content_cao.cpp
parentab745685c79cd7b0fa8f74b96e190c528d620608 (diff)
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Make automatic_rotate relative, allow setting rotation (#8468)
automatic_rotate does not make sense if it is absolute. Make it relative. To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object. Co-authored-by: ANAND <ClobberXD@gmail.com> Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org>
Diffstat (limited to 'src/client/content_cao.cpp')
-rw-r--r--src/client/content_cao.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index eb1dad22b..867bbf2c8 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -1077,10 +1077,13 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
updateTextures(m_previous_texture_modifier);
}
}
+
if (!getParent() && std::fabs(m_prop.automatic_rotate) > 0.001) {
- m_rotation.Y += dtime * m_prop.automatic_rotate * 180 / M_PI;
- rot_translator.val_current = m_rotation;
- updateNodePos();
+ // This is the child node's rotation. It is only used for automatic_rotate.
+ v3f local_rot = node->getRotation();
+ local_rot.Y = modulo360f(local_rot.Y - dtime * core::RADTODEG *
+ m_prop.automatic_rotate);
+ node->setRotation(local_rot);
}
if (!getParent() && m_prop.automatic_face_movement_dir &&
@@ -1501,11 +1504,7 @@ void GenericCAO::processMessage(const std::string &data)
m_position = readV3F32(is);
m_velocity = readV3F32(is);
m_acceleration = readV3F32(is);
-
- if (std::fabs(m_prop.automatic_rotate) < 0.001f)
- m_rotation = readV3F32(is);
- else
- readV3F32(is);
+ m_rotation = readV3F32(is);
m_rotation = wrapDegrees_0_360_v3f(m_rotation);
bool do_interpolate = readU8(is);