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authorQuentin Bazin <quent42340@gmail.com>2018-11-28 20:01:49 +0100
committerSmallJoker <SmallJoker@users.noreply.github.com>2018-11-28 20:01:49 +0100
commit5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch)
tree2c8508467d3bf28d549cce2d25144fa8ef42beae /src/client/content_cao.h
parentddd9317b733857630499972179caebc236b4d991 (diff)
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Move client-specific files to 'src/client' (#7902)
Update Android.mk Remove 'src/client' from include_directories
Diffstat (limited to 'src/client/content_cao.h')
-rw-r--r--src/client/content_cao.h236
1 files changed, 236 insertions, 0 deletions
diff --git a/src/client/content_cao.h b/src/client/content_cao.h
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+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include <map>
+#include "irrlichttypes_extrabloated.h"
+#include "clientobject.h"
+#include "object_properties.h"
+#include "itemgroup.h"
+#include "constants.h"
+
+class Camera;
+class Client;
+struct Nametag;
+
+/*
+ SmoothTranslator
+*/
+
+template<typename T>
+struct SmoothTranslator
+{
+ T val_old;
+ T val_current;
+ T val_target;
+ f32 anim_time = 0;
+ f32 anim_time_counter = 0;
+ bool aim_is_end = true;
+
+ SmoothTranslator() = default;
+
+ void init(T current);
+
+ void update(T new_target, bool is_end_position = false,
+ float update_interval = -1);
+
+ void translate(f32 dtime);
+};
+
+struct SmoothTranslatorWrapped : SmoothTranslator<f32>
+{
+ void translate(f32 dtime);
+};
+
+struct SmoothTranslatorWrappedv3f : SmoothTranslator<v3f>
+{
+ void translate(f32 dtime);
+};
+
+class GenericCAO : public ClientActiveObject
+{
+private:
+ // Only set at initialization
+ std::string m_name = "";
+ bool m_is_player = false;
+ bool m_is_local_player = false;
+ // Property-ish things
+ ObjectProperties m_prop;
+ //
+ scene::ISceneManager *m_smgr = nullptr;
+ Client *m_client = nullptr;
+ aabb3f m_selection_box = aabb3f(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.);
+ scene::IMeshSceneNode *m_meshnode = nullptr;
+ scene::IAnimatedMeshSceneNode *m_animated_meshnode = nullptr;
+ WieldMeshSceneNode *m_wield_meshnode = nullptr;
+ scene::IBillboardSceneNode *m_spritenode = nullptr;
+ Nametag *m_nametag = nullptr;
+ v3f m_position = v3f(0.0f, 10.0f * BS, 0);
+ v3f m_velocity;
+ v3f m_acceleration;
+ v3f m_rotation;
+ s16 m_hp = 1;
+ SmoothTranslator<v3f> pos_translator;
+ SmoothTranslatorWrappedv3f rot_translator;
+ // Spritesheet/animation stuff
+ v2f m_tx_size = v2f(1,1);
+ v2s16 m_tx_basepos;
+ bool m_initial_tx_basepos_set = false;
+ bool m_tx_select_horiz_by_yawpitch = false;
+ v2s32 m_animation_range;
+ float m_animation_speed = 15.0f;
+ float m_animation_blend = 0.0f;
+ bool m_animation_loop = true;
+ // stores position and rotation for each bone name
+ std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
+ std::string m_attachment_bone = "";
+ v3f m_attachment_position;
+ v3f m_attachment_rotation;
+ bool m_attached_to_local = false;
+ int m_anim_frame = 0;
+ int m_anim_num_frames = 1;
+ float m_anim_framelength = 0.2f;
+ float m_anim_timer = 0.0f;
+ ItemGroupList m_armor_groups;
+ float m_reset_textures_timer = -1.0f;
+ // stores texture modifier before punch update
+ std::string m_previous_texture_modifier = "";
+ // last applied texture modifier
+ std::string m_current_texture_modifier = "";
+ bool m_visuals_expired = false;
+ float m_step_distance_counter = 0.0f;
+ u8 m_last_light = 255;
+ bool m_is_visible = false;
+ s8 m_glow = 0;
+
+ std::vector<u16> m_children;
+
+public:
+ GenericCAO(Client *client, ClientEnvironment *env);
+
+ ~GenericCAO();
+
+ static ClientActiveObject* create(Client *client, ClientEnvironment *env)
+ {
+ return new GenericCAO(client, env);
+ }
+
+ inline ActiveObjectType getType() const
+ {
+ return ACTIVEOBJECT_TYPE_GENERIC;
+ }
+ inline const ItemGroupList &getGroups() const
+ {
+ return m_armor_groups;
+ }
+ void initialize(const std::string &data);
+
+ void processInitData(const std::string &data);
+
+ bool getCollisionBox(aabb3f *toset) const;
+
+ bool collideWithObjects() const;
+
+ virtual bool getSelectionBox(aabb3f *toset) const;
+
+ v3f getPosition();
+
+ inline const v3f &getRotation()
+ {
+ return m_rotation;
+ }
+
+ const bool isImmortal();
+
+ scene::ISceneNode *getSceneNode();
+
+ scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
+
+ inline f32 getStepHeight() const
+ {
+ return m_prop.stepheight;
+ }
+
+ inline bool isLocalPlayer() const
+ {
+ return m_is_local_player;
+ }
+
+ inline bool isVisible() const
+ {
+ return m_is_visible;
+ }
+
+ inline void setVisible(bool toset)
+ {
+ m_is_visible = toset;
+ }
+
+ void setChildrenVisible(bool toset);
+
+ ClientActiveObject *getParent() const;
+
+ void setAttachments();
+
+ void removeFromScene(bool permanent);
+
+ void addToScene(ITextureSource *tsrc);
+
+ inline void expireVisuals()
+ {
+ m_visuals_expired = true;
+ }
+
+ void updateLight(u8 light_at_pos);
+
+ void updateLightNoCheck(u8 light_at_pos);
+
+ v3s16 getLightPosition();
+
+ void updateNodePos();
+
+ void step(float dtime, ClientEnvironment *env);
+
+ void updateTexturePos();
+
+ // std::string copy is mandatory as mod can be a class member and there is a swap
+ // on those class members... do NOT pass by reference
+ void updateTextures(std::string mod);
+
+ void updateAnimation();
+
+ void updateAnimationSpeed();
+
+ void updateBonePosition();
+
+ void updateAttachments();
+
+ void processMessage(const std::string &data);
+
+ bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
+ float time_from_last_punch=1000000);
+
+ std::string debugInfoText();
+
+ std::string infoText()
+ {
+ return m_prop.infotext;
+ }
+};