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authorsfan5 <sfan5@live.de>2020-03-03 20:44:03 +0100
committersfan5 <sfan5@live.de>2020-03-03 21:21:41 +0100
commit1761d7d0f8a778e25ca70216520472a61610cbe5 (patch)
tree4042f2c0f875c44c4ff24bd440b93485bd3228e9 /src/client/game.cpp
parent7dffd08c1a068e5e0748a046fd8a1e884947b597 (diff)
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Fix core.get_connected_players() returning unusable ObjectRefs
This bug is only exposed by 91eef646a59575bd9ae792e257bb6ad12fafc0b1 independent of the move of get_connected_players from Lua to C++. Previously, there would be a small time window where the SAO had its peer ID set to PEER_ID_INEXISTENT but the RemotePlayer was still linked to the SAO, resulting in an ObjectRef that crashed on certain function calls (#9387).
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