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authorHybridDog <3192173+HybridDog@users.noreply.github.com>2020-10-03 18:33:51 +0200
committerGitHub <noreply@github.com>2020-10-03 17:33:51 +0100
commit9dc29a75b416c6dab27ce93d0129383309cbf2c2 (patch)
treedabdf0456227196499a02a2db8717788dd80a1f7 /src/client/game.cpp
parent4b423ee9b12aabe6ccd6a8e7dbc7db1d89dc365b (diff)
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Reduce the FPS when the window is unfocused (#8837)
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r--src/client/game.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 920383aaf..8f9d51417 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -3996,9 +3996,10 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
else
fps_timings->busy_time = 0;
- u32 frametime_min = 1000 / (g_menumgr.pausesGame()
- ? g_settings->getFloat("pause_fps_max")
- : g_settings->getFloat("fps_max"));
+ u32 frametime_min = 1000 / (
+ device->isWindowFocused() && !g_menumgr.pausesGame()
+ ? g_settings->getFloat("fps_max")
+ : g_settings->getFloat("fps_max_unfocused"));
if (fps_timings->busy_time < frametime_min) {
fps_timings->sleep_time = frametime_min - fps_timings->busy_time;