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authorSmallJoker <SmallJoker@users.noreply.github.com>2021-04-05 13:38:50 +0200
committerGitHub <noreply@github.com>2021-04-05 13:38:50 +0200
commitc11208c4b55bc6b17e523761befed6156027edf9 (patch)
tree6ab740af2e455ae16239d7e429c7d5b9e26f8177 /src/client/game.cpp
parentf0bad0e2badbb7d4777aac7de1b50239bca4010a (diff)
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Game: Scale damage flash to max HP
The flash intensity is calculated proportionally to the maximal HP.
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r--src/client/game.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 22b7ee875..949e53214 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2568,14 +2568,18 @@ void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation
// Damage flash and hurt tilt are not used at death
if (client->getHP() > 0) {
- runData.damage_flash += 95.0f + 3.2f * event->player_damage.amount;
- runData.damage_flash = MYMIN(runData.damage_flash, 127.0f);
-
LocalPlayer *player = client->getEnv().getLocalPlayer();
+ f32 hp_max = player->getCAO() ?
+ player->getCAO()->getProperties().hp_max : PLAYER_MAX_HP_DEFAULT;
+ f32 damage_ratio = event->player_damage.amount / hp_max;
+
+ runData.damage_flash += 95.0f + 64.f * damage_ratio;
+ runData.damage_flash = MYMIN(runData.damage_flash, 127.0f);
+
player->hurt_tilt_timer = 1.5f;
player->hurt_tilt_strength =
- rangelim(event->player_damage.amount / 4.0f, 1.0f, 4.0f);
+ rangelim(damage_ratio * 5.0f, 1.0f, 4.0f);
}
// Play damage sound