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author | Loic Blot <loic.blot@unix-experience.fr> | 2021-04-28 12:48:13 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2021-05-03 19:49:19 +0200 |
commit | 258101a91031f3ff9ee01a974030b02529ffdac0 (patch) | |
tree | f57e2b95910b26a40d15c6b623084b8d93a528a9 /src/client/hud.cpp | |
parent | 74125a74d34e9b1a003107d4ef6b95b8483d2464 (diff) | |
download | minetest-258101a91031f3ff9ee01a974030b02529ffdac0.tar.gz minetest-258101a91031f3ff9ee01a974030b02529ffdac0.tar.bz2 minetest-258101a91031f3ff9ee01a974030b02529ffdac0.zip |
refacto: RenderingEngine is now better hidden
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped)
* RenderingEngine::get_timer_time is now non static
* RenderingEngine::draw_menu_scene is now non static
* RenderingEngine::draw_scene is now non static
* RenderingEngine::{initialize,finalize} are now non static
* RenderingEngine::run is now non static
* RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
Diffstat (limited to 'src/client/hud.cpp')
-rw-r--r-- | src/client/hud.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/client/hud.cpp b/src/client/hud.cpp index c58c7e822..ceea96832 100644 --- a/src/client/hud.cpp +++ b/src/client/hud.cpp @@ -747,7 +747,7 @@ void Hud::drawHotbar(u16 playeritem) { s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2); v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3); - const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize(); + const v2u32 &window_size = RenderingEngine::getWindowSize(); if ((float) width / (float) window_size.X <= g_settings->getFloat("hud_hotbar_max_width")) { if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) { @@ -874,7 +874,7 @@ void Hud::toggleBlockBounds() void Hud::drawBlockBounds() { if (m_block_bounds_mode == BLOCK_BOUNDS_OFF) { - return; + return; } video::SMaterial old_material = driver->getMaterial2D(); @@ -956,7 +956,7 @@ void Hud::updateSelectionMesh(const v3s16 &camera_offset) } void Hud::resizeHotbar() { - const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize(); + const v2u32 &window_size = RenderingEngine::getWindowSize(); if (m_screensize != window_size) { m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * |