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authorMarkus <markus@notsyncing.net>2020-12-19 22:01:05 +0100
committerGitHub <noreply@github.com>2020-12-19 22:01:05 +0100
commitaf22dd86e3867a35e9e5ab911faa6e1e7671729d (patch)
tree43e91b6941e5e1c6528dbe9e4a35669b3ef58120 /src/client/joystick_controller.cpp
parent5066fe75830b98f592717b593099a757337c952d (diff)
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Fix some more joystick issues (#10624)
Diffstat (limited to 'src/client/joystick_controller.cpp')
-rw-r--r--src/client/joystick_controller.cpp50
1 files changed, 26 insertions, 24 deletions
diff --git a/src/client/joystick_controller.cpp b/src/client/joystick_controller.cpp
index 742115046..f61ae4ae6 100644
--- a/src/client/joystick_controller.cpp
+++ b/src/client/joystick_controller.cpp
@@ -37,7 +37,7 @@ bool JoystickAxisCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
{
s16 ax_val = ev.Axis[axis_to_compare];
- return (ax_val * direction < 0) && (thresh * direction > ax_val * direction);
+ return (ax_val * direction < -thresh);
}
// spares many characters
@@ -48,7 +48,7 @@ JoystickLayout create_default_layout()
{
JoystickLayout jlo;
- jlo.axes_dead_border = 1024;
+ jlo.axes_deadzone = g_settings->getU16("joystick_deadzone");
const JoystickAxisLayout axes[JA_COUNT] = {
{0, 1}, // JA_SIDEWARD_MOVE
@@ -93,14 +93,14 @@ JoystickLayout create_default_layout()
// Now about the buttons simulated by the axes
// Movement buttons, important for vessels
- JLO_A_PB(KeyType::FORWARD, 1, 1, 1024);
- JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024);
- JLO_A_PB(KeyType::LEFT, 0, 1, 1024);
- JLO_A_PB(KeyType::RIGHT, 0, -1, 1024);
+ JLO_A_PB(KeyType::FORWARD, 1, 1, jlo.axes_deadzone);
+ JLO_A_PB(KeyType::BACKWARD, 1, -1, jlo.axes_deadzone);
+ JLO_A_PB(KeyType::LEFT, 0, 1, jlo.axes_deadzone);
+ JLO_A_PB(KeyType::RIGHT, 0, -1, jlo.axes_deadzone);
// Scroll buttons
- JLO_A_PB(KeyType::HOTBAR_PREV, 2, -1, 1024);
- JLO_A_PB(KeyType::HOTBAR_NEXT, 5, -1, 1024);
+ JLO_A_PB(KeyType::HOTBAR_PREV, 2, -1, jlo.axes_deadzone);
+ JLO_A_PB(KeyType::HOTBAR_NEXT, 5, -1, jlo.axes_deadzone);
return jlo;
}
@@ -109,7 +109,7 @@ JoystickLayout create_xbox_layout()
{
JoystickLayout jlo;
- jlo.axes_dead_border = 7000;
+ jlo.axes_deadzone = 7000;
const JoystickAxisLayout axes[JA_COUNT] = {
{0, 1}, // JA_SIDEWARD_MOVE
@@ -146,10 +146,10 @@ JoystickLayout create_xbox_layout()
JLO_B_PB(KeyType::FREEMOVE, 1 << 16, 1 << 16); // down
// Movement buttons, important for vessels
- JLO_A_PB(KeyType::FORWARD, 1, 1, 1024);
- JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024);
- JLO_A_PB(KeyType::LEFT, 0, 1, 1024);
- JLO_A_PB(KeyType::RIGHT, 0, -1, 1024);
+ JLO_A_PB(KeyType::FORWARD, 1, 1, jlo.axes_deadzone);
+ JLO_A_PB(KeyType::BACKWARD, 1, -1, jlo.axes_deadzone);
+ JLO_A_PB(KeyType::LEFT, 0, 1, jlo.axes_deadzone);
+ JLO_A_PB(KeyType::RIGHT, 0, -1, jlo.axes_deadzone);
return jlo;
}
@@ -219,16 +219,19 @@ bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev)
for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
if (keys_pressed[i]) {
- if (!m_past_pressed_keys[i] &&
+ if (!m_past_keys_pressed[i] &&
m_past_pressed_time[i] < m_internal_time - doubling_dtime) {
- m_past_pressed_keys[i] = true;
+ m_past_keys_pressed[i] = true;
m_past_pressed_time[i] = m_internal_time;
}
- } else if (m_pressed_keys[i]) {
- m_past_released_keys[i] = true;
+ } else if (m_keys_down[i]) {
+ m_keys_released[i] = true;
}
- m_pressed_keys[i] = keys_pressed[i];
+ if (keys_pressed[i] && !(m_keys_down[i]))
+ m_keys_pressed[i] = true;
+
+ m_keys_down[i] = keys_pressed[i];
}
for (size_t i = 0; i < JA_COUNT; i++) {
@@ -236,23 +239,22 @@ bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev)
m_axes_vals[i] = ax_la.invert * ev.Axis[ax_la.axis_id];
}
-
return true;
}
void JoystickController::clear()
{
- m_pressed_keys.reset();
- m_past_pressed_keys.reset();
- m_past_released_keys.reset();
+ m_keys_pressed.reset();
+ m_keys_down.reset();
+ m_past_keys_pressed.reset();
+ m_keys_released.reset();
memset(m_axes_vals, 0, sizeof(m_axes_vals));
}
s16 JoystickController::getAxisWithoutDead(JoystickAxis axis)
{
s16 v = m_axes_vals[axis];
- if (((v > 0) && (v < m_layout.axes_dead_border)) ||
- ((v < 0) && (v > -m_layout.axes_dead_border)))
+ if (abs(v) < m_layout.axes_deadzone)
return 0;
return v;
}