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authorNeroBurner <pyro4hell@gmail.com>2021-08-27 20:24:24 +0200
committerGitHub <noreply@github.com>2021-08-27 20:24:24 +0200
commit1d69a23ba48d99b051dcf2a6be225edd7c644c7b (patch)
treeddc66759956a61e82092937897465313c65c17a0 /src/client/localplayer.cpp
parent149d8fc8d6d92e8e0d6908125ad8d3179695b1ea (diff)
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Joystick sensitivity for player movement (#11262)
This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de>
Diffstat (limited to 'src/client/localplayer.cpp')
-rw-r--r--src/client/localplayer.cpp24
1 files changed, 4 insertions, 20 deletions
diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp
index f3eb1a2dd..2d4f7305a 100644
--- a/src/client/localplayer.cpp
+++ b/src/client/localplayer.cpp
@@ -566,23 +566,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
}
}
- if (control.up)
- speedH += v3f(0.0f, 0.0f, 1.0f);
-
- if (control.down)
- speedH -= v3f(0.0f, 0.0f, 1.0f);
-
- if (!control.up && !control.down)
- speedH -= v3f(0.0f, 0.0f, 1.0f) * (control.forw_move_joystick_axis / 32767.f);
-
- if (control.left)
- speedH += v3f(-1.0f, 0.0f, 0.0f);
-
- if (control.right)
- speedH += v3f(1.0f, 0.0f, 0.0f);
-
- if (!control.left && !control.right)
- speedH += v3f(1.0f, 0.0f, 0.0f) * (control.sidew_move_joystick_axis / 32767.f);
+ speedH = v3f(sin(control.movement_direction), 0.0f, cos(control.movement_direction));
if (m_autojump) {
// release autojump after a given time
@@ -639,6 +623,8 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
else
speedH = speedH.normalize() * movement_speed_walk;
+ speedH *= control.movement_speed; /* Apply analog input */
+
// Acceleration increase
f32 incH = 0.0f; // Horizontal (X, Z)
f32 incV = 0.0f; // Vertical (Y)
@@ -1106,9 +1092,7 @@ void LocalPlayer::handleAutojump(f32 dtime, Environment *env,
if (m_autojump)
return;
- bool control_forward = control.up ||
- (!control.up && !control.down &&
- control.forw_move_joystick_axis < -0.05f);
+ bool control_forward = keyPressed & (1 << 0);
bool could_autojump =
m_can_jump && !control.jump && !control.sneak && control_forward;