summaryrefslogtreecommitdiff
path: root/src/client/localplayer.cpp
diff options
context:
space:
mode:
authorSmallJoker <SmallJoker@users.noreply.github.com>2019-06-10 13:00:35 +0200
committerGitHub <noreply@github.com>2019-06-10 13:00:35 +0200
commite40be619f2a30c7a4d5042d922f0fe57539411d5 (patch)
treedfa1bf7dd18f15e2fe3053d88b64dbb99b1ab03c /src/client/localplayer.cpp
parentbd6f1cca9dc357a6dbd54e86b3f575282daf6e1e (diff)
downloadminetest-e40be619f2a30c7a4d5042d922f0fe57539411d5.tar.gz
minetest-e40be619f2a30c7a4d5042d922f0fe57539411d5.tar.bz2
minetest-e40be619f2a30c7a4d5042d922f0fe57539411d5.zip
Add disable_jump to liquids and ladders (#7688)
Remove second nodedef check by improving the colliding node detection Also remove the 2nd check in old_move, correct standing node a bit
Diffstat (limited to 'src/client/localplayer.cpp')
-rw-r--r--src/client/localplayer.cpp43
1 files changed, 24 insertions, 19 deletions
diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp
index dabeee6fe..0e273a16a 100644
--- a/src/client/localplayer.cpp
+++ b/src/client/localplayer.cpp
@@ -170,8 +170,8 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
std::vector<CollisionInfo> *collision_info)
{
if (!collision_info || collision_info->empty()) {
- // Node below the feet, update each ClientEnvironment::step()
- m_standing_node = floatToInt(m_position, BS) - v3s16(0, 1, 0);
+ // Node at feet position, update each ClientEnvironment::step()
+ m_standing_node = floatToInt(m_position, BS);
}
// Temporary option for old move code
@@ -309,7 +309,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
collision_info->push_back(colinfo);
if (colinfo.type != COLLISION_NODE ||
- colinfo.new_speed.Y != 0 ||
+ colinfo.axis != COLLISION_AXIS_Y ||
(could_sneak && m_sneak_node_exists))
continue;
@@ -320,6 +320,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
if (is_first || len < distance) {
m_standing_node = colinfo.node_p;
distance = len;
+ is_first = false;
}
}
}
@@ -435,11 +436,11 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
Check properties of the node on which the player is standing
*/
const ContentFeatures &f = nodemgr->get(map->getNodeNoEx(m_standing_node));
+
// Determine if jumping is possible
- m_can_jump = (touching_ground && !in_liquid && !is_climbing)
- || sneak_can_jump;
- if (itemgroup_get(f.groups, "disable_jump"))
- m_can_jump = false;
+ m_disable_jump = itemgroup_get(f.groups, "disable_jump");
+ m_can_jump = ((touching_ground && !is_climbing)
+ || sneak_can_jump) && !m_disable_jump;
// Jump key pressed while jumping off from a bouncy block
if (m_can_jump && control.jump && itemgroup_get(f.groups, "bouncy") &&
@@ -636,18 +637,14 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
setSpeed(speedJ);
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_JUMP));
}
- }
- else if(in_liquid)
- {
- if(fast_climb)
+ } else if (in_liquid && !m_disable_jump) {
+ if (fast_climb)
speedV.Y = movement_speed_fast;
else
speedV.Y = movement_speed_walk;
swimming_vertical = true;
- }
- else if(is_climbing)
- {
- if(fast_climb)
+ } else if (is_climbing && !m_disable_jump) {
+ if (fast_climb)
speedV.Y = movement_speed_fast;
else
speedV.Y = movement_speed_climb;
@@ -908,6 +905,12 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
pos_max_d, m_collisionbox, player_stepheight, dtime,
&position, &m_speed, accel_f);
+ // Positition was slightly changed; update standing node pos
+ if (touching_ground)
+ m_standing_node = floatToInt(m_position - v3f(0, 0.1f * BS, 0), BS);
+ else
+ m_standing_node = floatToInt(m_position, BS);
+
/*
If the player's feet touch the topside of any node, this is
set to true.
@@ -1048,11 +1051,13 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
/*
Check properties of the node on which the player is standing
*/
- const ContentFeatures &f = nodemgr->get(map->getNodeNoEx(getStandingNodePos()));
+ const ContentFeatures &f = nodemgr->get(map->getNodeNoEx(
+ getStandingNodePos()));
+
// Determine if jumping is possible
- m_can_jump = touching_ground && !in_liquid;
- if (itemgroup_get(f.groups, "disable_jump"))
- m_can_jump = false;
+ m_disable_jump = itemgroup_get(f.groups, "disable_jump");
+ m_can_jump = touching_ground && !m_disable_jump;
+
// Jump key pressed while jumping off from a bouncy block
if (m_can_jump && control.jump && itemgroup_get(f.groups, "bouncy") &&
m_speed.Y >= -0.5 * BS) {