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authorx2048 <codeforsmile@gmail.com>2022-03-26 16:58:26 +0100
committerGitHub <noreply@github.com>2022-03-26 16:58:26 +0100
commit0f25fa7af655b98fa401176a523f269c843d1943 (patch)
tree1fa8762f53941d6c1250c0c3a7dc6b8557995a40 /src/client/localplayer.h
parent8d55702d139db739f8bf43eaa600f41446b29a16 (diff)
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Add API to control shadow intensity from the game/mod (#11944)
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
Diffstat (limited to 'src/client/localplayer.h')
-rw-r--r--src/client/localplayer.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/client/localplayer.h b/src/client/localplayer.h
index 577be2803..3d0072fc1 100644
--- a/src/client/localplayer.h
+++ b/src/client/localplayer.h
@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "environment.h"
#include "constants.h"
#include "settings.h"
+#include "lighting.h"
#include <list>
class Client;
@@ -158,6 +159,8 @@ public:
added_velocity += vel;
}
+ inline Lighting& getLighting() { return m_lighting; }
+
private:
void accelerate(const v3f &target_speed, const f32 max_increase_H,
const f32 max_increase_V, const bool use_pitch);
@@ -209,4 +212,5 @@ private:
GenericCAO *m_cao = nullptr;
Client *m_client;
+ Lighting m_lighting;
};