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author | Quentin Bazin <quent42340@gmail.com> | 2018-11-28 20:01:49 +0100 |
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committer | SmallJoker <SmallJoker@users.noreply.github.com> | 2018-11-28 20:01:49 +0100 |
commit | 5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch) | |
tree | 2c8508467d3bf28d549cce2d25144fa8ef42beae /src/client/mesh.h | |
parent | ddd9317b733857630499972179caebc236b4d991 (diff) | |
download | minetest-5f1cd555cd9d1c64426e173b30b5b792d211c835.tar.gz minetest-5f1cd555cd9d1c64426e173b30b5b792d211c835.tar.bz2 minetest-5f1cd555cd9d1c64426e173b30b5b792d211c835.zip |
Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
Diffstat (limited to 'src/client/mesh.h')
-rw-r--r-- | src/client/mesh.h | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/src/client/mesh.h b/src/client/mesh.h new file mode 100644 index 000000000..0c4094de2 --- /dev/null +++ b/src/client/mesh.h @@ -0,0 +1,129 @@ +/* +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once + +#include "irrlichttypes_extrabloated.h" +#include "nodedef.h" + +/*! + * Applies shading to a color based on the surface's + * normal vector. + */ +void applyFacesShading(video::SColor &color, const v3f &normal); + +/* + Create a new cube mesh. + Vertices are at (+-scale.X/2, +-scale.Y/2, +-scale.Z/2). + + The resulting mesh has 6 materials (up, down, right, left, back, front) + which must be defined by the caller. +*/ +scene::IAnimatedMesh* createCubeMesh(v3f scale); + +/* + Multiplies each vertex coordinate by the specified scaling factors + (componentwise vector multiplication). +*/ +void scaleMesh(scene::IMesh *mesh, v3f scale); + +/* + Translate each vertex coordinate by the specified vector. +*/ +void translateMesh(scene::IMesh *mesh, v3f vec); + +/*! + * Sets a constant color for all vertices in the mesh buffer. + */ +void setMeshBufferColor(scene::IMeshBuffer *buf, const video::SColor &color); + +/* + Set a constant color for all vertices in the mesh +*/ +void setMeshColor(scene::IMesh *mesh, const video::SColor &color); + +/* + Set a constant color for an animated mesh +*/ +void setAnimatedMeshColor(scene::IAnimatedMeshSceneNode *node, const video::SColor &color); + +/*! + * Overwrites the color of a mesh buffer. + * The color is darkened based on the normal vector of the vertices. + */ +void colorizeMeshBuffer(scene::IMeshBuffer *buf, const video::SColor *buffercolor); + +/* + Set the color of all vertices in the mesh. + For each vertex, determine the largest absolute entry in + the normal vector, and choose one of colorX, colorY or + colorZ accordingly. +*/ +void setMeshColorByNormalXYZ(scene::IMesh *mesh, + const video::SColor &colorX, + const video::SColor &colorY, + const video::SColor &colorZ); + +void setMeshColorByNormal(scene::IMesh *mesh, const v3f &normal, + const video::SColor &color); + +/* + Rotate the mesh by 6d facedir value. + Method only for meshnodes, not suitable for entities. +*/ +void rotateMeshBy6dFacedir(scene::IMesh *mesh, int facedir); + +/* + Rotate the mesh around the axis and given angle in degrees. +*/ +void rotateMeshXYby (scene::IMesh *mesh, f64 degrees); +void rotateMeshXZby (scene::IMesh *mesh, f64 degrees); +void rotateMeshYZby (scene::IMesh *mesh, f64 degrees); + +/* + * Clone the mesh buffer. + * The returned pointer should be dropped. + */ +scene::IMeshBuffer* cloneMeshBuffer(scene::IMeshBuffer *mesh_buffer); + +/* + Clone the mesh. +*/ +scene::SMesh* cloneMesh(scene::IMesh *src_mesh); + +/* + Convert nodeboxes to mesh. Each tile goes into a different buffer. + boxes - set of nodeboxes to be converted into cuboids + uv_coords[24] - table of texture uv coords for each cuboid face + expand - factor by which cuboids will be resized +*/ +scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes, + const f32 *uv_coords = NULL, float expand = 0); + +/* + Update bounding box for a mesh. +*/ +void recalculateBoundingBox(scene::IMesh *src_mesh); + +/* + Vertex cache optimization according to the Forsyth paper: + http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html + Ported from irrlicht 1.8 +*/ +scene::IMesh* createForsythOptimizedMesh(const scene::IMesh *mesh); |