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authorLoic Blot <loic.blot@unix-experience.fr>2021-04-29 09:40:56 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commit5a02c376ea5f2e7f1dd0a2bd4f08bf953ed4bfc8 (patch)
treed4bd7334bad7f1bf0d01d1dc6acbaccd34132823 /src/client/particles.cpp
parentccdd886e273ec2fa5f8cfe1d1f474914eccb2abf (diff)
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refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
Diffstat (limited to 'src/client/particles.cpp')
-rw-r--r--src/client/particles.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/particles.cpp b/src/client/particles.cpp
index 7acd996dc..288826a5f 100644
--- a/src/client/particles.cpp
+++ b/src/client/particles.cpp
@@ -64,8 +64,8 @@ Particle::Particle(
v2f texsize,
video::SColor color
):
- scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
- RenderingEngine::get_scene_manager())
+ scene::ISceneNode(((Client *)gamedef)->getSceneManager()->getRootSceneNode(),
+ ((Client *)gamedef)->getSceneManager())
{
// Misc
m_gamedef = gamedef;