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authorsfan5 <sfan5@live.de>2020-05-22 14:17:03 +0200
committersfan5 <sfan5@live.de>2020-05-23 22:52:21 +0200
commit9d6e7e48d6fb1daff8fedcb2f111164bef61f1e7 (patch)
treeb4526e1feb6a2423b967ba120afd5da37d813d41 /src/client/particles.h
parent15ba75e4cf1d1b8ceaa9d8ce33dcfdd7dbe80741 (diff)
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Implement spawning particles with node texture appearance
Diffstat (limited to 'src/client/particles.h')
-rw-r--r--src/client/particles.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/particles.h b/src/client/particles.h
index 7dda0e1b1..2011f0262 100644
--- a/src/client/particles.h
+++ b/src/client/particles.h
@@ -42,7 +42,7 @@ class Particle : public scene::ISceneNode
video::ITexture *texture,
v2f texpos,
v2f texsize,
- video::SColor color = video::SColor(0xFFFFFFFF)
+ video::SColor color
);
~Particle() = default;
@@ -171,7 +171,7 @@ public:
protected:
static bool getNodeParticleParams(const MapNode &n, const ContentFeatures &f,
ParticleParameters &p, video::ITexture **texture, v2f &texpos,
- v2f &texsize, video::SColor *color);
+ v2f &texsize, video::SColor *color, u8 tilenum = 0);
void addParticle(Particle* toadd);