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authorx2048 <codeforsmile@gmail.com>2021-08-12 20:07:09 +0200
committerGitHub <noreply@github.com>2021-08-12 20:07:09 +0200
commit442e48b84fea511badf108cedc2a6b43d79fd852 (patch)
treed4ba62bd7398f4e1f820dd19425344588a1fe9db /src/client/render
parent0709946c75ae6f2257d368714185bed7bee538ba (diff)
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Move updating shadows outside of RenderingCore::drawAll. (#11491)
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering. Does not fully fix anaglyph 3d mode.
Diffstat (limited to 'src/client/render')
-rw-r--r--src/client/render/core.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/client/render/core.cpp b/src/client/render/core.cpp
index 4a820f583..f151832f3 100644
--- a/src/client/render/core.cpp
+++ b/src/client/render/core.cpp
@@ -76,19 +76,18 @@ void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_min
draw_wield_tool = _draw_wield_tool;
draw_crosshair = _draw_crosshair;
+ if (shadow_renderer)
+ shadow_renderer->update();
+
beforeDraw();
drawAll();
}
void RenderingCore::draw3D()
{
- if (shadow_renderer) {
- // Shadow renderer will handle the draw stage
- shadow_renderer->setClearColor(skycolor);
- shadow_renderer->update();
- } else {
- smgr->drawAll();
- }
+ smgr->drawAll();
+ if (shadow_renderer)
+ shadow_renderer->drawDebug();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (!show_hud)