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author | Loic Blot <loic.blot@unix-experience.fr> | 2021-04-28 10:53:36 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2021-05-03 19:49:19 +0200 |
commit | e0716384d6c7abfa228b039056f1e872ca7bb8cf (patch) | |
tree | 78a6393bdbd7f5ea7e6b67d3b62c10595235949d /src/client/renderingengine.cpp | |
parent | e34d28af9f4b779b7a137f0e4017e499266e1931 (diff) | |
download | minetest-e0716384d6c7abfa228b039056f1e872ca7bb8cf.tar.gz minetest-e0716384d6c7abfa228b039056f1e872ca7bb8cf.tar.bz2 minetest-e0716384d6c7abfa228b039056f1e872ca7bb8cf.zip |
refacto: add RenderingEngine::cleanupMeshCache
This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
Diffstat (limited to 'src/client/renderingengine.cpp')
-rw-r--r-- | src/client/renderingengine.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/client/renderingengine.cpp b/src/client/renderingengine.cpp index d2d136a61..970bcf95b 100644 --- a/src/client/renderingengine.cpp +++ b/src/client/renderingengine.cpp @@ -225,6 +225,15 @@ bool RenderingEngine::print_video_modes() return videomode_list != NULL; } +void RenderingEngine::cleanupMeshCache() +{ + auto mesh_cache = m_device->getSceneManager()->getMeshCache(); + while (mesh_cache->getMeshCount() != 0) { + if (scene::IAnimatedMesh *mesh = mesh_cache->getMeshByIndex(0)) + m_rendering_engine->get_mesh_cache()->removeMesh(mesh); + } +} + bool RenderingEngine::setupTopLevelWindow(const std::string &name) { // FIXME: It would make more sense for there to be a switch of some |