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authorLiso <anlismon@gmail.com>2021-06-06 18:51:21 +0200
committerGitHub <noreply@github.com>2021-06-06 18:51:21 +0200
commitc47313db65f968559711ac1b505ef341a9872017 (patch)
tree63d9b1b2be512918e2361d96e4fb52ff1ec3f9de /src/client/renderingengine.h
parent46f42e15c41cf4ab23c5ff4cd8a7d99d94d10d7b (diff)
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Shadow mapping render pass (#11244)
Co-authored-by: x2048 <codeforsmile@gmail.com>
Diffstat (limited to 'src/client/renderingengine.h')
-rw-r--r--src/client/renderingengine.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/client/renderingengine.h b/src/client/renderingengine.h
index 28ddc8652..6d42221d6 100644
--- a/src/client/renderingengine.h
+++ b/src/client/renderingengine.h
@@ -25,6 +25,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
+#include "client/render/core.h"
+// include the shadow mapper classes too
+#include "client/shadows/dynamicshadowsrender.h"
+
class ITextureSource;
class Camera;
@@ -113,6 +117,13 @@ public:
return m_device->run();
}
+ // FIXME: this is still global when it shouldn't be
+ static ShadowRenderer *get_shadow_renderer()
+ {
+ if (s_singleton && s_singleton->core)
+ return s_singleton->core->get_shadow_renderer();
+ return nullptr;
+ }
static std::vector<core::vector3d<u32>> getSupportedVideoModes();
static std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers();