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authorSmallJoker <mk939@ymail.com>2021-10-16 19:21:53 +0200
committerHugues Ross <hugues.ross@gmail.com>2022-01-29 18:42:55 -0500
commita27362de6a66692b191f8db0eea13f8d9302cef6 (patch)
treed9564f08d6c280c56686e2017c2609f917df2d8b /src/client/shader.cpp
parent66e8aae9f2a28ee31ffe30694fdb61a8fdceb8d7 (diff)
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Disable dynamic shadows for the 5.5.0 release
The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development.
Diffstat (limited to 'src/client/shader.cpp')
-rw-r--r--src/client/shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/shader.cpp b/src/client/shader.cpp
index dc9e9ae6d..c04a25862 100644
--- a/src/client/shader.cpp
+++ b/src/client/shader.cpp
@@ -733,7 +733,7 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
shaders_header << "#define FOG_START " << core::clamp(g_settings->getFloat("fog_start"), 0.0f, 0.99f) << "\n";
- if (g_settings->getBool("enable_dynamic_shadows")) {
+ if (false && g_settings->getBool("enable_dynamic_shadows")) {
shaders_header << "#define ENABLE_DYNAMIC_SHADOWS 1\n";
if (g_settings->getBool("shadow_map_color"))
shaders_header << "#define COLORED_SHADOWS 1\n";